Cover of Brimstone (Fae & Alchemy, #2)

Fae & Alchemy, #2

Brimstone

by Callie Hart


Genre
Fantasy, Romance, Paranormal
Year
2025
Pages
670
Contents

Overview

Brimstone follows Saeris Fane after her transformation into a Fae-vampire Alchemist, as she tries to survive the Blood Court, protect her friends, and understand powers no one fully knows how to control. Bound to Kingfisher, the battle-worn Lord of Cahlish, Saeris is pulled between court politics, ancient magic, and the urgent need to stop a spreading rot that threatens more than one realm.

The story centers on chosen loyalty under impossible pressure: Saeris must decide what kind of ruler and weapon she is willing to become, while Kingfisher confronts old oaths, hidden origins, and the cost of protecting the people he loves. Around them, Carrion Swift, Taladaius, Foley, Renfis, Lorreth, Iseabail, and others become allies of uncertain reliability in a conflict shaped by blood, memory, bargains, and survival.

Plot Summary ⚠️ Spoilers

Kingfisher begins in Ammontraíeth, killing a despairing vampire who warns that Saeris and the Blood Court are doomed. Soon after, Carrion Swift spots Onyx, Saeris’s fox, racing across deadly terrain with feeders in pursuit. Kingfisher, Carrion, and Bill rescue Onyx, and Kingfisher spends the last of his finite healing magic to save the fox, proving how deeply Saeris’s happiness matters to him.

Saeris Fane then prepares to claim the Sanasrothian throne as a newly transformed Fae-vampire Alchemist. Taladaius explains that she must obey the Blood Court’s Rite of Ascension and win acknowledgment from the Lords of Midnight before she can reform anything. In the Hall of Tears, the Lords challenge her humanity, bloodline, and legitimacy. To answer their demand that she feed, Saeris drinks from Kingfisher, binding herself publicly to blood and unsettling them both with the force of the exchange. When Ereth tries to assassinate her during the coronation, Kingfisher kills him, and Saeris issues binding edicts forbidding the court from harming her, Kingfisher, her friends, or using enthralled feeders for war.

The war outside the court worsens. At Irrín, eight altered feeders cross the Darn, absorb magic, survive weapons and water, and devastate the camp, killing one hundred and fourteen warriors. Their severed heads remain animate, and Carrion identifies them as recently dead humans from Zilvaren, marked like Saeris. The discovery points suspicion toward Madra and the quicksilver portals. As the rot spreads, killing more warriors and poisoning land, Saeris and Kingfisher reveal that the gods showed them a cosmic threat: the corruption could consume many realms unless they change the expected course of fate.

Saeris returns to Cahlish and is warmly accepted despite her new nature, though new titles and responsibilities overwhelm her. She and Kingfisher speak honestly about marriage, his missing true name, and their God-Bond, then deepen their relationship through trust, blood-sharing, and shared magic. Meanwhile, Edina, Kingfisher’s dead mother, speaks through the unconscious Everlayne and warns Saeris to find a hidden blue book, stop the rot, and seal her dangerous Alchemist runes. Saeris keeps part of the warning secret at first, but the book later reveals itself in Ammontraíeth’s library as the paper stargazers unfold into Edina’s Alchemical journal.

Kingfisher and Carrion travel to Zilvaren to find silver and Hayden Fane. Their mission turns dangerous when Vorath Shah lures them into a demon trap serving Joshin. Kingfisher saves Carrion, bargains for venom to make an anti-venom, and learns that killing a queen requires a darker bargain elsewhere. They eventually find Hayden, who believes Madra’s propaganda that Kingfisher murdered Saeris. After Carrion grieves Gracia Swift, the fugitives retrieve silver, witness a cleansing day, and Kingfisher massacres guardians in rage. Elroy shelters them and reveals a hidden quicksilver pool beneath his forge, created from generations of guarded metal and awakened by Saeris’s power. When the pool opens, Kingfisher, Carrion, and Hayden travel toward Saeris.

In Ammontraíeth, Saeris searches for control. Taladaius becomes her political ally and publicly plans to sever their maker bond so she will not appear his puppet. Foley, Lorreth’s lost brother and an unwilling vampire, is found in the library; despite his hostility, he agrees to help Saeris understand her runes. Saeris enters the Blood Court’s quicksilver pool and is tested by the ancient voice within it. She accepts power but refuses to sacrifice Kingfisher, earning a gift that awakens her quicksilver rune. When Belikon’s seneschal Orious invades through the gate, Saeris reshapes Solace into twin swords, defeats Belikon’s guards, and sends Orious back as a warning. Carrion arrives with Hayden, who survives the crossing but remains unconscious.

The conflict grows more tangled. Everlayne suffers a violent episode and warns that the gate is open. Archer is nearly killed by an infected feeder at Cahlish, and his molten brimstone destroys the rot, revealing a possible cure with a terrible cost: harvesting enough brimstone would kill the fire sprites. Saeris awakens a brimstone rune, while Kingfisher discovers Renfis is missing. At the Evenlight Ball, Taladaius severs his maker bond with Saeris and she asserts authority over the Blood Court by rejecting its old cruelty. Guided by Edina’s words, she makes Foley Briarstone a Lord of Midnight. Then Taladaius poisons the high bloods, offering them rebirth as Fae or final death. Iseabail’s hidden spellwork turns the purge into a near-disaster when Taladaius becomes a conduit to the demon realm, but Saeris breaks the spell with a new rune gifted by the Hazrax.

As the rot races toward Cahlish, Kingfisher evacuates the estate through a shadow gate. Saeris urges mercy and strategy, but when she reaches Inishtar, the town is under feeder attack and Kingfisher does not emerge. Taladaius and Zovena vanish in the chaos, and Zovena is later found dead. Saeris realizes Madra may have shaped Zilvaren itself into a vast sigil capable of siphoning power and opening portals. She retrieves Madra’s hair from a plague bag for possible counter-magic, makes Taladaius a god sword named Tarsarinn, and sees Carrion publicly recognized by the satyrs as Rurik Daianthus’s heir.

Following Edina’s hidden clue, Saeris enters a dream version of Cahlish, finds Kingfisher trapped and unreachable, and spends the Hazrax’s favor to reach the Wicker Wood. There Belikon has imprisoned Kingfisher inside a cursed dryad and demands Saeris’s oath-bound service. Saeris claims Nimerelle as well as Solace, wounds Belikon, and invokes Kingfisher’s true name, Khydan Graystar Finvarra, to break his oaths. Kingfisher is freed, and Saeris reveals she also undid the magic that could let his true name control him. Orious attacks, but Onyx saves Saeris and dies. Grieving, Kingfisher beheads Belikon to delay pursuit and flees with Saeris.

Outside Ajun, Saeris uses the Hazrax’s rune to pull Onyx’s lingering soul back and then reaches beyond her known magic to heal him, shattering the rune but restoring the fox to life. Belikon’s soldiers pursue them to Ajun, where Renfis appears and explains he has been summoned as an Orrithian knight to guard a gate to another realm. The gate has reopened, its guardians are dead, and brimstone is needed to stop the rot. Saeris and Khydan enter Diaxis, a hellish brimstone realm, but the dragon Arissan delivers them for judgment because of Khydan’s past there. In a Diaxian hall, Khydan overpowers Crave and Githrand with shadow magic and demands an audience with Styx, king of dragons, revealing that Styx is his father.

Characters

  • Saeris Fane
    The central protagonist, a former human from Zilvaren who becomes a Fae-vampire Alchemist and unwilling queen of the Blood Court. Her arc follows her struggle to master quicksilver, brimstone, and other dangerous runes while protecting her friends and deciding what kind of ruler she will be.
  • Kingfisher (Khydan Graystar Finvarra)
    Saeris’s God-Bound mate and the Lord of Cahlish, a shadow-wielding warrior bound by old trauma, oaths, and love. His true name frees him from Belikon’s control, and his hidden connection to Diaxis becomes central when he reveals Styx is his father.
  • Onyx
    Saeris’s loyal white fox, whose devotion repeatedly draws him into danger. He crosses impossible terrain to reach Saeris, dies protecting her from Orious, and is restored by Saeris’s unprecedented attempt to undo death.
  • Carrion Swift
    Saeris’s smuggler friend and the hidden Daianthus heir, whose irreverent persona masks grief, intelligence, and a growing sense of responsibility. He guides Kingfisher through Zilvaren, helps recover Hayden and silver, and begins awakening strange plant-related magic.
  • Taladaius
    Saeris’s vampire maker and a Lord of Midnight who becomes her uneasy ally. He severs their maker bond, poisons the Blood Court to force judgment on the high bloods, survives Iseabail’s spell, and later accepts the god sword Tarsarinn as a sign of redemption.
  • Foley Briarstone
    Lorreth’s long-lost brother, an unwilling vampire and former Lupo Proelia who has hidden in Ammontraíeth’s library for centuries. His Alchemical knowledge helps Saeris, and he becomes a Lord of Midnight after swearing loyalty to her.
  • Lorreth
    A Fae warrior close to Kingfisher who trains and protects Saeris while carrying old grief from Ajun and Foley’s disappearance. He often acts as a blunt strategist and later leads the surviving Irrín warriors to Cahlish.
  • Renfis
    Kingfisher’s brother-in-arms and commander, haunted by his twin Merelle’s death and deeply hostile to Taladaius. His disappearance is later explained when Ajun summons him as an Orrithian knight guarding the gate to Diaxis.
  • Danya
    A Lupo Proelia warrior who fights the altered feeders, suffers burns, and later helps defend and organize refugees. Her harsh pragmatism clashes with Kingfisher when she suggests sacrificing fire sprites for brimstone.
  • Te Léna
    A healer at Cahlish who tends Danya, Hayden, Everlayne, and the survivors of the Blood Court purge. Her limits reveal how strange Saeris’s altered body and magic have become.
  • Maynir
    Te Léna’s mate and a scholar figure who assists in the search for answers about Alchemy, Everlayne, and the rot. He helps shelter and move the injured during the evacuations.
  • Iseabail
    A witch prioress from Nevercross whose knowledge and scrying make her useful but dangerous. She supplies Taladaius with the anti-vampire spell, hides forbidden spellwork from her clan, and nearly opens a gateway to the demon realm through Taladaius.
  • Everlayne
    Kingfisher’s half sister, poisoned by Malcolm’s venom and trapped in unconsciousness. Her body becomes a conduit for Edina’s warning, and her past betrothal to Taladaius explains part of Renfis’s hatred.
  • Edina
    Kingfisher’s dead mother and an oracle whose presence and writings guide Saeris after death. Her hidden Alchemy book warns Saeris about the rot, the cure, the white cliffs, and crucial choices involving Kingfisher.
  • Hayden Fane
    Saeris’s brother from Zilvaren, rescued by Kingfisher and Carrion but shaken by Madra’s propaganda. His reunion with Saeris is painful, yet he chooses to stay in Yvelia and become useful.
  • Archer
    A fire sprite at Cahlish whose loyalty and formal service anchor Saeris in the household. His near-fatal injury reveals that brimstone can destroy the rot, but only at devastating cost to fire sprites.
  • The Hazrax
    An ancient, non-vampire Lord of Midnight and observer who bargains with Saeris. It grants her an undoing rune, warns her about the cost of her powers, and later transports her to the Wicker Wood in exchange for continued access to observe her.
  • Zovena
    A Lord of Midnight and Keeper of Missives who opposes Saeris and withholds letters meant for Taladaius. Taladaius secretly restores her to Fae life during the Blood Court purge, but she later dies during the Inishtar crisis.
  • Algat
    The ancient Keeper of Records, a former witch-vampire who guards Ammontraíeth’s library. Algat bargains for Saeris’s blood, invades minds, resists Foley’s rise, and becomes a feared uncertainty after the purge.
  • Ereth
    A Lord of Midnight who manipulates Saeris’s coronation and then attempts to assassinate her. Kingfisher kills him, creating the vacancy that later allows Foley to become a Lord of Midnight.
  • Belikon De Barra
    The tyrant king of the Winter Palace, bound to oaths and determined to control Saeris, Kingfisher, and the god swords. He imprisons Kingfisher in the Wicker Wood and remains a central enemy even after Kingfisher beheads him to delay pursuit.
  • Orious
    Belikon’s seneschal, who delivers Belikon’s demands to Saeris and later helps trap Kingfisher in the Wicker Wood. He kills Onyx with a null blade before Saeris and Kingfisher destroy him.
  • Madra
    The queen of Zilvaren, whose propaganda turns Saeris into a false martyr and whose actions are tied to infected feeders crossing realms. Saeris concludes that Madra may have turned Zilvaren itself into a massive sigil for siphoning power.
  • Elroy
    Saeris’s former forge master in Zilvaren, whose family secretly guarded Fae knowledge and a hidden quicksilver pool. He protected Saeris’s dangerous power by burning records and later shelters Kingfisher, Carrion, and Hayden.
  • Gracia Swift
    Carrion’s guardian figure in Zilvaren, whose death forces him into open grief. Her funeral leads him to sacrifice a treasured book tied to his lost Fae heritage.
  • Rurik Daianthus
    Carrion’s father and the former Yvelian king, remembered through Carrion’s drawings and the satyrs’ loyalty. His bloodline makes Carrion a politically dangerous heir.
  • Amelia Daianthus
    Carrion’s mother and the former Yvelian queen, remembered through Kingfisher’s memories and Carrion’s drawings. Her choice to hide her child shapes Carrion’s displaced identity.
  • Merelle
    Renfis’s dead twin sister, whose death at Ajun haunts Kingfisher and Renfis. Her spirit is revealed to be bound within Nimerelle, Kingfisher’s god sword.
  • Nimerelle
    Kingfisher’s iron god sword, linked to Merelle’s spirit and central to conflicts with Belikon. It accepts Saeris in the Wicker Wood when she comes to save Kingfisher.
  • Solace
    The Fae god sword once belonging to Kingfisher’s father and later entrusted to Saeris. After Saeris awakens deeper metal magic, she reshapes it into the twin swords Mercy and Honor and reforms it when needed.
  • Tarsarinn
    The god sword Saeris creates for Taladaius after the battle at Inishtar. Its name means redemption, reflecting Taladaius’s decision to fight on the right side.
  • Joshin
    An ancient desert demon who traps Kingfisher and Carrion in Zilvaren through Vorath Shah. Kingfisher bargains with him for venom and a secret, then leaves a surviving scorpion remnant with Foley.
  • Vorath Shah
    A vault breaker and black-market trader who betrays Carrion and serves Joshin. His trap turns the search for silver into a demonic ambush.
  • Eric
    Carrion’s absent business partner, suspected of stealing the Brigand’s Bank goods and hiding silver behind traps. His theft drives Carrion and Kingfisher toward Vorath.
  • Guru
    Algat’s red-eyed shadow cat, linked to the library and strangely responsive to Kingfisher and Foley. Guru guides Kingfisher to Foley’s hidden refuge and reacts to blood and danger.
  • Kavan Dahlish
    A former warrior under Kingfisher, turned into a high blood after death by Malcolm’s forces. His petition at the Evenlight Ball reveals how Malcolm twisted fallen Fae soldiers against their own.
  • Ibanwae
    A former Alchemist with dead runes who petitions to become Keeper of Pain. Her praise of domination and feeding farms gives Saeris a chance to reject the Blood Court’s old cruelty.
  • Orellis
    A satyr in Inishtar who shelters Saeris’s group after the feeder attack. His home becomes the temporary planning place while the survivors assess Fisher’s disappearance and Madra’s portal magic.
  • Galwynnian
    A satyr leader who recognizes Carrion as Rurik Daianthus’s heir. His public welcome signals that Carrion’s return carries political consequences.
  • Arissan
    The dragon gatekeeper of Diaxis who captures Saeris and Khydan rather than killing them. Arissan seeks judgment against Khydan for killing Shacry.
  • Crave
    A Diaxian commander who confronts Saeris and Khydan after their capture. Khydan subdues him while demanding that Styx be summoned.
  • Githrand
    A Diaxian commander who explains Khydan’s alleged crimes in Diaxis and threatens Saeris. His shadow magic is overpowered by Khydan’s.
  • Styx
    The king of dragons in Diaxis, named by Khydan as his father. His unseen authority turns the search for brimstone into a confrontation with Khydan’s origins.
  • Shacry
    Arissan’s dead offspring, whose killing is one of the crimes for which Diaxis seeks judgment against Khydan. Shacry’s death explains Arissan’s hostility.
  • The quicksilver voice
    The sentient force within the quicksilver that tests Saeris’s worth, motives, and fears. Its bargains grant Saeris relics and power but threaten her memories, identity, and safety.
  • The fire sprites
    The pyre-dwelling beings of Cahlish whose brimstone sustains their lives. Archer’s injury reveals that their brimstone can burn away rot, making them both vital and vulnerable.
  • The altered feeders
    Rot-corrupted, recently dead humans from Zilvaren who absorb magic, survive ordinary destruction, and spread black contamination. Their attacks transform the war into a multi-realm crisis tied to Madra’s power.

Themes

Brimstone is driven by apocalyptic stakes, but its emotional power comes from a more intimate question: what does it mean to choose love, freedom, and mercy in worlds built on coercion?

  • Power as responsibility rather than domination. Saeris inherits terrifying forms of authority: the Blood Court crown, Alchemical runes, quicksilver, brimstone, and eventually the capacity to undo death itself. Again and again, the book contrasts her with rulers like Madra, Malcolm, and Belikon, who use power to control bodies, history, hunger, and truth. Saeris’s coronation edicts, her refusal to torture Orious, and her reforms at the Evenlight Ball show her trying to make rule mean protection rather than appetite. Even when she weaponizes Solace, Nimerelle, or her runes, she measures victory against the danger of becoming like the tyrants she opposes.
  • Freedom, consent, and the rejection of coercive love. Bonds are everywhere: God-Bonds, maker bonds, true names, blood curses, oaths to the Firinn Stone, and bargains with ancient beings. The novel repeatedly asks whether connection liberates or enslaves. Kingfisher’s refusal to shelter or command Saeris, Tal’s public severing of his maker bond, and Saeris’s undoing of the control tied to Kingfisher’s true name all insist that love without choice is another form of violence. The rooftop conversation after Archer’s injury crystallizes this theme: love may catch or carry, but it cannot imprison.
  • Identity after transformation. Saeris becomes neither fully human, Fae, nor vampire; Carrion must face being both Swift and Daianthus; Foley remains a wolf despite centuries of vampiric hunger; Tal seeks redemption after monstrous compromises. These characters are not defined only by what has been done to them. The book’s repeated images of renamed swords, altered bodies, and newly awakened runes suggest identity as a living forge: painful, changeable, but chosen.
  • Memory, history, and hidden knowledge. Belikon’s purge of Alchemical records, Edina’s concealed book, the stargazer pages, Foley’s lost letters, and Elroy’s secret quicksilver pool all show that survival depends on recovering buried truths. Knowledge is not merely exposition here; it is resistance against regimes that erase the past to control the future.
  • Sacrifice, grief, and the cost of hope. The title’s brimstone becomes the clearest emblem of costly salvation: fire sprites can burn away rot, but only by spending their own finite life-force. Onyx’s death and resurrection deepen this moral tension, as Saeris spends an irreplaceable rune to save family rather than preserve strategic advantage. Brimstone ultimately argues that hope is not clean or cheap. It is chosen through grief, paid for in pieces of the self, and still worth carrying into hell.
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