Cover of The Bright Sword

The Bright Sword

by Lev Grossman


Genre
Fantasy, Fiction, Historical Fiction
Year
2025
Pages
689
Contents

Chapter Three: A Yong Knight

Overview

An extended flashback reveals Collum's origins: an illegitimate, abused fosterling at Dubh Hall on Mull who discovered a prodigious gift for swordsmanship under the Frankish marshal Aucassin. When Lord Alasdair's fortunes recovered and he cast Collum out, the boy stole his master's armor and a horse and fled across the sea, bound for Camelot as the only place that might prove him worthy. The chapter establishes Collum's deep wounds, his desperate need for Camelot to be real, and the stakes of his arrival.

Summary

Collum sleeps poorly at the Ditchley inn, troubled by ominous warnings that something is wrong at Camelot. In the morning the innkeeper's daughter denies any memory of the short-haired woman in green. Collum sets out for Camelot in grim determination, knowing he is likely to be humiliated: he is not a knight, his stepfather is a mere wool broker, and he is a bastard born of a fisherman lost at sea—wholly unsuited for the Round Table.

The chapter then flashes back to Collum's childhood. His stepfather Peadar paid Lord Alasdair of Mull to foster and train Collum as a knight, providing money to service Alasdair's massive debts. Instead, Alasdair used Collum as a scapegoat, subjecting him to years of beatings, burns, sexual abuse, and isolation at Dubh Hall. Collum sank into despair (acedia), comforted only by the smithy and the blacksmith's stories of the Round Table, which inspired him to embrace Christianity and dream of Camelot.

One day Collum impulsively grabbed a wooden waster from another fosterling and discovered an extraordinary natural gift for fighting. He thrashed three boys before Marshal Aucassin, a worldly Frankish swordmaster, knocked him out. Aucassin afterward tolerated and trained Collum, teaching him the formal art of the longsword and cryptic mystical aphorisms. Collum surpassed his peers and the household knights, training obsessively against the pell, hoping to burn the taint out of himself and one day reach Camelot.

Years later, Lord Alasdair unexpectedly grew rich from a sealskin-and-wine venture and no longer needed Peadar's payments. He ordered Collum to leave by sunset. Enraged, Collum chopped down the pell, then donned Alasdair's prized ceremonial armor; Aucassin silently helped strap it on and sent him off. Collum stole a horse and rode to the docks, trading a stolen hatchet for passage across the Firth of Lorn.

On the boat Collum's bravado collapsed into seasickness, regret, and self-loathing, but he refused to turn back. He needed to discover whether he truly was nothing. Landing on the mainland, he slept in a haystack—seventeen years old, armored, nearly penniless, and bound for Camelot, the one place he believed could remake him.

Who Appears

  • Collum
    Bastard fosterling from Mull whose abusive past and discovered gift for swordsmanship drive him toward Camelot.
  • Lord Alasdair
    Indebted, cruel laird of Mull who fostered Collum only to abuse him, then expelled him when newly solvent.
  • Marshal Aucassin
    Worldly Frankish swordmaster at Dubh Hall who trained Collum, helped him don Alasdair's armor, and sent him off.
  • Peadar
    Collum's wool-broker stepfather, who paid Alasdair to dispose of and supposedly educate his illegitimate stepson.
  • Marcas
    Lord Alasdair's son, one of the fosterlings Collum thrashed when he first seized a training sword.
  • Father Conall
    Bent-backed priest of the small island monastery who instructed Collum in Christianity and named his despair acedia.
  • The Blacksmith
    Former Caerleon smith whose tales of the Round Table first inspired Collum's dream of becoming a knight.
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