Children of Time, #3
Children of Memory
by Adrian Tchaikovsky
Contents
3.2
Overview
Miranda’s nature as a Nodan collective copy is explored through the fragility of her human persona, her need for embodied continuity, and the mistrust she still faces from some crewmates. The chapter introduces the Skipper’s multispecies crew and frames Miranda as the expedition’s translator and mediator.
The chapter then recounts the expedition’s strange encounter with Rourke, an old terraforming world inhabited by tool-using Corvids who follow ancient protocols yet seem disturbingly empty of curiosity. Their ability to dismantle and perfectly rebuild the shuttle, combined with Kern’s uncertainty about whether they truly think, deepens the mystery of post-human intelligence.
Summary
Miranda reflects on what it means for the Nodan collective to inhabit a human persona. The entity uses a vat-grown body engineered to match the original Miranda’s self-image because mismatched embodiment can fracture its identity and awaken older predatory instincts. Miranda embraces human sensations and memories, including the original woman’s love of exploration, while remaining aware that some in the wider civilization still distrust Interlocutors.
Aboard the Skipper, Miranda describes the ship and its mixed crew as they prepare to receive possible new crewmembers from the planet below and depart for another world. Portia is Miranda’s close Portiid friend, Fabian another trusted companion, while Bianca is more reserved. Paul, an Octopus and old associate, accepts Miranda, and Miranda’s ability to understand many species’ communication makes Miranda suited to work with newcomers.
Miranda also identifies Jodry, the only true Human aboard, as someone who fears and dislikes what Miranda is, despite his politeness. Miranda understands his revulsion because the original Miranda once felt the same horror toward the Nodan entity before choosing partnership and allowing herself to be copied into its living archive. The last and constant member of the crew is Avrana Kern, whose ancient knowledge connects the expedition to old terraforming worlds.
The narration then turns to Rourke, the world the Skipper is leaving. Rourke is one of the old terraforming sites and, unlike many failed or lost colonies, has a thriving civilization that preserves the terraformers’ language and computer systems. Yet its inhabitants respond to alien contact with eerily perfect textbook procedure and ask no questions, making Miranda and others suspect an ancient AI rather than a living society.
When Miranda, Portia, and Fabian descend as an embassy, they find not humans or halls, but thousands of black birds in the snow. The Corvids swarm the shuttle, dismantle it with tools, and subject the visitors and Skipper drones to intense investigation. While Kern accesses Rourke’s unsecured systems, she learns enough to intervene, provide schematics, and help the birds reconstruct the shuttle perfectly; afterward she explains that, although they can reverse-engineer astonishing technology, it is not clear they think at all.
Who Appears
- MirandaNodan collective copy inhabiting a human persona; reflects on identity, mistrust, and exploration.
- PortiaPortiid crewmate and Miranda’s trusted friend; joins the Rourke embassy.
- Avrana Kernancient AI presence; accesses Rourke systems and helps explain the Corvid civilization.
- FabianPortiid crewmate; accompanies the embassy and calls for help during the shuttle siege.
- PaulOctopus crewmate and old associate; accepts Miranda and communicates through skin and limbs.
- Biancasenior Portiid and nominal expedition leader; remains wary and standoffish toward Miranda.
- Jodryonly true Human aboard Skipper; politely conceals fear and revulsion toward Miranda.
- Rourke Corvidstool-using bird inhabitants who dismantle and rebuild the shuttle with uncanny precision.
- Skipperreshaping exploratory vessel carrying the multispecies crew from Rourke toward new discoveries.