Cover of Gardens of the Moon (Malazan Book of the Fallen, #1)

Malazan Book of the Fallen, #1

Gardens of the Moon

by Steven Erikson


Genre
Fantasy
Year
1999
Pages
635
Contents

Chapter Five

Overview

Kruppe dreams a prophetic warning and resolves to stand at the heart of Darujhistan’s coming crisis. On the rooftops, thief Crokus robs the D’Arle estate and survives an assassin’s bolt when a coin drops at his feet. A clandestine assassin war erupts; Talo Krafar is murdered by sorcerous hunters. The hunters sense Ascendant interference, then withdraw, leaving Crokus alive as a potential witness.

Summary

Kruppe dreams of fleeing Darujhistan but meets six beggars—manifestations of his own hungers, doubts, virtues, and gifts—who press him to act for the city and a fated youth. Acknowledging the Coin’s imminent fall and the gods’ arrogance, Kruppe decides to return to the city’s center of events.

Meanwhile, atop Darujhistan’s gas-lit maze, thief Crokus Younghand infiltrates the D’Arle estate, steals jewelry and a fête turban, and departs unseen. Across the district, assassin Talo Krafar is struck by a heavy quarrel, realizes a Guild war has begun, and struggles to the K’rul Temple belfry to ambush his stalker.

As Crokus crosses a nearby roof, a coin clatters before him; when he ducks to snatch it, a quarrel misses. In the belfry, Talo is slain by a tall killer wielding paired grooved daggers. Crokus sees the body fall and flees as multiple sorcerous hunters descend from the belfry.

Crokus races the rooftops while two hunters pursue—one with crossbow, one with knives—using magic to slow their falls. He escapes a shot by dropping from a thieves’ guidewire into a brutal tumble through clotheslines, then cuts through a tenement, narrowly evading a pursuer and reaching the roof again as more bolts strike around him.

Wounded and singed by near misses, Crokus finally leaps to an awning and reaches the street, ducking into the Phoenix Inn. Across the way, the hunters regroup, note the unnatural “parting” of power and Ascendant meddling that aided the thief, and, on their commander’s order, withdraw to avoid witnesses—leaving Crokus alive, a potential asset in their hidden war with the Guild.

Who Appears

  • Crokus Younghand
    Young thief who robs the D’Arle estate; a falling coin saves him; escapes assassins into the Phoenix Inn.
  • Kruppe
    Diviner of Darujhistan; dreams prophetic counsel; resolves to act at the city’s center as the Coin falls.
  • Talo Krafar
    Assassin on rooftop patrol; wounded by a heavy quarrel; attempts ambush at K’rul belfry; killed by knife-wielding hunter.
  • Assassin Hunters (First and Second)
    Tall, sorcerous killers with crossbow and twin knives; pursue Crokus; sense Ascendant meddling; withdraw on command.
  • Hunter Commander
    Leads the killers; orders retreat to keep a witness alive for strategic advantage.
  • Uncle Mammot
    Crokus’s absentminded alchemist uncle; provides tools indirectly; his home aids Crokus’s escape route.
  • Sulty
    Server at the Phoenix Inn; casually greets Crokus as he arrives, disguising his frantic escape.
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