Cover of Gardens of the Moon (Malazan Book of the Fallen, #1)

Malazan Book of the Fallen, #1

Gardens of the Moon

by Steven Erikson


Genre
Fantasy
Year
1999
Pages
635
Contents

Chapter Eighteen

Overview

Whiskeyjack’s squad abandons the search for Sorry and braces for a city fight. Paran delivers a dying Coll to the Phoenix Inn, where Mallet saves him; Paran then warns Whiskeyjack of Lorn’s betrayal and joins an open alliance with Dujek against Tayschrenn.

Rallick kills Ocelot atop a belfry but is gravely wounded. Serrat is mysteriously thwarted from striking Apsalar. Far north, Lorn and Tool seize the Jaghut Tyrant’s Finnest, awakening the greater threat to Darujhistan.

Summary

At their hideout, Whiskeyjack’s squad debates Sorry’s fate; Quick Ben cannot find her and concludes Cotillion’s hold is gone, likely meaning her death. The men challenge Whiskeyjack’s emotional detachment, and he grudgingly acknowledges their camaraderie before ordering Kalam to seek the Assassins’ Guild while the rest prepare for a looming fight.

On the road, Paran struggles to deliver a grievously wounded Coll to Darujhistan. At Worry Gate, a guard recognizes Coll and arranges a wagon to the Phoenix Inn. Simultaneously, Rallick scales a belfry to intercept Rallick Ocelot; using Baruk’s dampening dust, he nullifies a sorcerous bolt and, after a brutal struggle, kills Ocelot but suffers a deep chest wound.

In the city, Serrat awakens concussed on a rooftop, her planned strike on Apsalar foiled by an unknown hand. At the Phoenix Inn, Meese and Irilta hide Crokus and Apsalar in the attic as Coll is brought in downstairs. Paran, despairing of his “luck,” nearly breaks his sword Chance before Kalam arrives; Paran orders Kalam to fetch Mallet immediately.

Mallet examines Coll, discovers poisoned herbs in the bone-deep wound, and heals him just in time. Paran briefs Whiskeyjack: Lorn intends the Bridgeburners’ deaths, and a T’lan Imass accompanies her. Whiskeyjack reveals a communicator relic and contacts High Fist Dujek, who confirms plans to defy the Empress, warns of the imminent disbanding of the Bridgeburners, and shifts focus toward the rising Pannion Seer. Paran, seeking vengeance for Tattersail, agrees to ally, leaving Whiskeyjack in command.

Whiskeyjack insists Lorn must be kept alive initially, as she may be key to drawing the Jaghut Tyrant to Darujhistan; the mined intersections remain part of their strategy. Paran retrieves Chance, while the squad readies for the next move and Kalam continues efforts to reach the Guild.

Far away, Lorn and Onos T’oolan reach the Jaghut barrow’s burial chamber. Guided by Tool, Lorn identifies and pockets the Finnest—an acorn containing the Tyrant’s power—its aura muted by her Otataral blade. As they depart, Tool notes the Tyrant is waking and will seek the Finnest unerringly, setting the city on a collision course with an ancient terror.

Who Appears

  • Ganoes Stabs Outrighthand Paran
    Delivers Coll to the Phoenix, nearly breaks Chance, summons Mallet, and allies with Whiskeyjack and Dujek against Lorn and Tayschrenn.
  • Whiskeyjack
    Leads Ninth Squad, accepts Paran’s intel, contacts Dujek, and commits to defying the Empress while keeping Lorn alive for now.
  • Kalam
    Tasked to contact the Assassins’ Guild; brings Mallet to heal Coll; skeptical of Oponn’s influence on Paran.
  • Mallet
    Healer who removes poisoned herbs and saves Coll from a fatal, marrow-infected wound.
  • High Fist Dujek Onearm
    Speaks via relic; confirms revolt, warns of disbanding, shifts focus to the Pannion Seer, sanctions alliance with Paran.
  • Rallick Nom
    Assassin who climbs the belfry and kills Ocelot using dampening dust; left gravely wounded.
  • Ocelot
    Assassins’ Guild Clan Leader; ambushes from the belfry but is slain by Rallick after a brutal fight.
  • Adjunct Lorn
    Retrieves the Jaghut Tyrant’s Finnest with Tool; her actions threaten to draw the Tyrant to Darujhistan.
  • Onos T’oolan (Tool)
    T’lan Imass companion to Lorn; explains the Finnest and confirms the Tyrant is awakening.
  • Coll (Coll Jhamin)
    Brought near death to the Phoenix; healed by Mallet; central to local alliances around the inn.
  • Serrat
    Tiste Andii assassin-mage mysteriously knocked out, losing her chance to kill Apsalar.
  • Meese
    Guards Crokus and Apsalar in the Phoenix attic; monitors tense developments downstairs.
  • Irilta
    Assists Meese; reports on Coll’s arrival and city movements; maintains the Phoenix hideaway.
  • Crokus Younghand
    Hidden in the Phoenix attic under the Eel’s orders; unaware of unfolding events.
  • Apsalar (Sorry)
    Amnesiac girl sheltered with Crokus; target of Serrat’s failed strike; Cotillion’s hold appears absent.
  • Quick Ben
    Fails to locate Sorry magically; concludes Cotillion is no longer possessing her.
  • Fiddler
    Challenges Whiskeyjack’s detachment; readies for urban sabotage with Hedge.
  • Hedge
    Prepares munitions with Fiddler; lightens tension among the squad.
  • Mallet’s Inn Surgeon
    Local cutter who declares Coll beyond help before Mallet proves otherwise.
  • Vildron
    Gate guard who recognizes Coll and arranges a wagon to the Phoenix Inn.
  • Scurve
    Phoenix Inn barkeep who manages the tense bar as events converge.
  • Trotts
    Bridgeburner present during initial planning and acceptance of looming conflict.
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