Cover of The Blacktongue Thief (Blacktongue, #1)

Blacktongue, #1

The Blacktongue Thief

by Christopher Buehlman


Genre
Fantasy
Year
2021
Pages
208
Contents

41. The Quartered Sun

Overview

Over wine at the Quartered Sun, Galva formally invites Kinch, Norrigal, and Malk to join her mission to find and safeguard Queen Mireya, the Ispanthian infanta, hidden in giant-occupied Oustrim. She sets an urgent timetable, planning to rendezvous with Ispanthia’s army and her sword instructor before striking out with a small party. Malk signs on for pay; Kinch agrees amid banter, while Norrigal cautions discretion. The group’s next phase is fixed: leave at dawn and move fast.

Summary

At the Quartered Sun tavern, Galva hosts Kinch, Norrigal, and Malk. They toast the dead and fallen comrades from the goblin ship, mixing grief with dark humor. The gathering’s purpose emerges when Galva declares her plan: cross Molrova into Oustrim, where giants have overrun the realm, to locate and protect Queen Mireya, the Ispanthian infanta, and see her returned to Ispanthia.

Galva outlines strategy and urgency. First, they will rendezvous with Ispanthia’s army, currently marching to aid Oustrim, and there meet Galva’s former sword instructor, who will join them. Because the shipwreck delayed them, they will leave in the morning, travel hard, and avoid staying two nights anywhere. Galva promises rich rewards and sovereign thanks for those who aid her.

Malk immediately accepts, motivated by profit and buoyed by his newly acquired gear and confidence. Norrigal warns Kinch to speak softly when he jokes about “Kalith,” signaling the political sensitivity of Galva’s claim and mission. Despite Galva’s irritation at Kinch’s teasing, Kinch commits to the endeavor, testing details about the route with a playful mention of Grevitsa.

The meeting closes with reaffirmed camaraderie and a clear course: depart at once, meet the army and Galva’s instructor, then slip with a small, fast-moving group into Oustrim to extract the infanta. The stakes are national, but the method is intimate—few hands, swift steps, and tight discretion.

Who Appears

  • Kinch
    Narrator; accepts Galva’s mission amid joking banter; urged by Norrigal to keep discretion.
  • Spanth Galva
    Leader; formally recruits the others to rescue Queen Mireya; sets urgent plan to meet Ispanthia’s army.
  • Malk
    Warrior; agrees to join for pay; newly outfitted and confident after recent earnings.
  • Norrigal
    Witch; part of the team; cautions Kinch to lower his voice about sensitive matters.
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