A Good Girl's Guide to Murder, #3
As Good As Dead
by Holly Jackson
Contents
Twenty-Eight
Overview
Jason leaves Pip bound and sensory-deprived at Green Scene, giving her a slim window to escape. Battling panic, Pip steadies herself with an imagined Ravi and methodically loosens a shelf nut to reach a screw. As she pulls it free, the shelf shifts and she drops the screw into the dark, stalling her escape as Jason’s return looms.
Summary
After binding and masking her, Jason’s sounds fade; Pip hears a door, a car, and concludes he has left, recalling the DT Killer’s routine of leaving victims alone. Panic surges as her taped face and blocked nose threaten suffocation. She forces slower breaths, terrified that Jason will return to finish the job.
Pip steadies herself through an imagined conversation with Ravi, who urges her to plan. She assesses her restraints: wrists taped to the front pole of a metal shelving unit, ankles bound, eyes and ears taped. Feeling for options, she identifies the shelf–pole junction that likely holds a screw she could use to cut her tape.
To reach it, Pip presses back until part of the wrist tape unsticks from the pole, allowing limited vertical movement. She lowers her hands to the lower shelf, finds the nut beneath, and painstakingly twists it with two fingers, quarter-turn by quarter-turn, over several agonizing minutes until the nut finally drops free.
Pip pushes the screw back through, then grips its head from the front. As she pulls it out, the unsupported shelf tilts forward and a heavy container bumps her shoulder. She flinches and loses her grip; the screw falls and rolls away into the darkness, jeopardizing her plan as time runs out before Jason’s return.
Who Appears
- Pip Fitz-AmobiProtagonist; bound, panicking, then strategizes to escape by loosening a shelf nut and screw, but drops it.
- Ravi SinghImagined presence; comforts and motivates Pip to breathe, think clearly, and form an escape plan.
- Jason BellCaptor and DT; leaves Pip alone locked inside Green Scene, creating a brief, perilous window to escape.