Contents
25 The Traveling People
Overview
Rand endures another terrifying Ba’alzamon dream that leaves a waking wound, underscoring growing peril and strangeness around him. Aboard Bayle Domon’s Spray, tensions rise as the captain forces speed and the crew nears mutiny. Mat reveals a stolen Shadar Logoth dagger, and Rand’s reckless agility hints at unsettling changes as they fix on reaching Tar Valon.
Summary
Rand dreams he is trapped in shifting mazes—spires of polished stone, then a burning thorn maze—hunted by Ba’alzamon. When Ba’alzamon confronts him, Rand forces the realization that it is a dream, breaking free, only to see his face merge with Ba’alzamon’s in endless mirrors. He wakes on the Spray and finds his finger bleeding from a thorn prick, blurring dream and reality.
The river voyage crawls against contrary winds as Bayle Domon drives boat and crew without pause. Fear of Trollocs keeps discipline at first, but soon the crew grumbles about never making shore. Domon quells talk by displaying captured Trolloc weapons. Thom watches the crew’s mood warily, warning Rand that a mutiny could leave no witnesses.
Floran Gelb tries to blame Rand, Mat, and Thom for the Trolloc attack, but the crew shuns him for his failed watch. Thom distracts the men with performances and trains the boys in stories, juggling, and showcraft to reduce tension. Rand scans the banks for friends but sees only ancient wonders, including colossal carved monarchs and a distant, seamless metal tower. Domon speaks of far-off marvels and the lure of the wider world.
Restless, Rand climbs the mast and performs a daring slide down the forestay, astonishing the crew. Afterward he is shaken by his own fearlessness. In the bow, he discovers Mat secretly playing with a gold-and-ruby dagger taken from Shadar Logoth. Mat distrusts everyone and makes Rand swear silence, planning to sell it if needed for their journey.
Thom covers Rand’s stunt as part of training, but privately notes Rand’s uncommon poise at heights. Uneasy about the dreams and his own changes, Rand insists they must reach Tar Valon to find answers before he loses control.
Who Appears
- Rand al’ThorEndures a Ba’alzamon nightmare that wounds him; performs a reckless mast stunt; fixes on reaching Tar Valon for answers.
- Mat CauthonBrooding and distrustful; secretly keeps a ruby-hilted Shadar Logoth dagger; confides only in Rand.
- Thom MerrilinGleeman who manages crew morale, trains the boys, and covers for Rand’s stunt; wary of mutiny.
- Bayle DomonCaptain of the Spray; drives hard down the Arinelle; quells crew unrest; shares tales of distant wonders.
- Floran GelbDisgraced crewman; scapegoats the newcomers but is shunned; smolders with resentment.
- Ba’alzamonMenaces Rand in a dream maze, claiming him and blurring identity; his threat follows into waking.