Contents
Overview
Robert Jordan’s The Great Hunt follows Rand al'Thor after he learns that his link to the One Power and the ancient prophecies cannot be escaped. At Fal Dara, the Horn of Valere is stolen along with the tainted dagger that keeps Mat Cauthon alive, forcing Rand, Mat, Perrin Aybara, Loial, and Shienaran soldiers into a pursuit that draws them far from the Borderlands and into older, stranger dangers.
While Rand struggles against Aes Sedai plans, Shadowspawn, political intrigue, and the terrifying possibility of becoming the Dragon Reborn, Egwene al'Vere and Nynaeve al'Meara begin their own perilous path toward the White Tower. The novel expands the world through the White Tower, Cairhien’s deadly politics, Portal Stones, the Seanchan invasion, and the growing influence of prophecy. Its central conflicts turn on identity, duty, temptation, loyalty, and the cost of accepting a destiny that reshapes nations.
Plot Summary ⚠️ Spoilers
The story opens with masked Darkfriends receiving orders from Ba'alzamon, who reveals images of three young men from the Two Rivers: Rand al'Thor, Mat Cauthon, and Perrin Aybara. At Fal Dara, Rand trains with Lan Mandragoran and fears the arrival of the Amyrlin Seat, Siuan Sanche, because he can channel. Fine clothes bearing dragon symbols, sealed gates, and secretive Aes Sedai maneuvers convince him he is being trapped. During the confusion, Trollocs and Darkfriends raid the keep, free Padan Fain, steal the Horn of Valere, and take Mat’s Shadar Logoth dagger, without which Mat will die.
Moiraine Damodred and Siuan privately confirm that Rand is the Dragon Reborn. They partially Heal Mat but determine the dagger must be recovered. Rand is confronted by Siuan, told the truth of his identity, and allowed to ride with Lord Ingtar Shinowa’s party after the Horn and dagger. Rand, Mat, Perrin, Loial, Hurin the sniffer, and Shienaran soldiers follow Fain’s trail south, finding murdered guards, deserted villages, and signs that Fain has become something more dangerous than an ordinary Darkfriend. Rand receives the Dragon banner from Moiraine and admits to Mat and Perrin that he can channel, straining their friendship.
Rand, Loial, and Hurin are separated from the others by a Portal Stone and wake in a pale mirror world. There Rand is tempted by Ba'alzamon, branded with a heron on his palm, and meets the mysterious Selene, who urges him toward greatness and the Horn. Under threat from grolm, Rand uses saidin and a Portal Stone to return to the real world. Believing they are ahead of Fain, the group intercepts his camp, steals back the Horn and dagger, and flees toward Cairhien. In Cairhien, Rand is pulled into Daes Dae'mar, the Game of Houses, while Selene presses him to claim glory. The chest is stolen again during a fire, and Ingtar’s party reunites with Rand too late to stop the theft.
Hurin tracks the thieves to Lord Barthanes Damodred’s manor. Rand, Ingtar, Verin Mathwin, Loial, Mat, and others infiltrate a noble gathering, discover a Waygate, and learn Fain has taken the Horn toward Toman Head. The Waygate is unusable because Machin Shin waits within. Barthanes later delivers Fain’s message, and the party goes to Stedding Tsofu, where the Ogier warn them of the corrupted Ways. With the Ways blocked, Verin leads the group to a Portal Stone. Rand channels to transport them to Toman Head, but the attempt forces everyone through countless possible lives and costs them months.
Meanwhile, Egwene and Nynaeve travel to Tar Valon with the Amyrlin. Egwene becomes a novice and Nynaeve is raised to Accepted after surviving a dangerous test through the arches. They befriend Elayne Trakand and Min Farshaw, but Liandrin betrays all four by luring them through the Ways to Toman Head. There she hands them to the Seanchan. Egwene is collared with an a'dam and trained as a damane by Renna, while Min is kept as a servant. Nynaeve and Elayne escape and, with Min’s help, arrange passage with Bayle Domon while planning Egwene’s rescue.
On Toman Head, the Seanchan occupy Falme under High Lord Turak. Bayle Domon has already been captured there, and the Seanchan possess another broken seal linked to the Dark One’s prison. Geofram Bornhald leads Whitecloaks toward Falme, convinced the Seanchan are the true threat and increasingly distrustful of Questioner plots. Rand’s party confirms Fain’s trail leads into Falme and decides that only Rand, Mat, Perrin, Ingtar, and Hurin should infiltrate, since Verin’s channeling could draw damane.
In Falme, Nynaeve captures the sul'dam Seta and discovers the a'dam can control sul'dam as well, proving they can channel or learn to channel. She, Elayne, and Min use Seta as cover to enter the damane quarters and free Egwene. Egwene collars Renna in furious revenge, but Nynaeve stops her from killing the woman. Their escape erupts into open battle as Egwene and other damane unleash the One Power in the streets.
At the same time, Rand’s group enters Turak’s mansion, recovers the Horn and Mat’s dagger, and is confronted by Turak. Rand refuses saidin and defeats the Seanchan Blademaster with the sword. As alarms rise, Rand sees Egwene collared and wants to turn back, but Ingtar forces the retreat. In a narrow alley, Ingtar confesses that he is a Darkfriend who joined the Shadow from despair, hoping the Horn might redeem him. He sacrifices himself to hold off pursuers so the others can escape.
Cornered between Seanchan and Whitecloaks, Mat blows the Horn of Valere. The Heroes of the Horn appear, led by Artur Hawkwing, but they declare they must follow the Dragon and his banner. Perrin raises the Dragon banner, and the Heroes charge the Seanchan while battle spreads through fog around Falme. Rand confronts Ba'alzamon in a duel bound to the struggle below. Accepting his role, Rand lets Ba'alzamon wound him in order to strike back, driving his broken heron-mark blade into Ba'alzamon’s heart. Fire consumes the vision of battle.
Afterward, Min finds Rand gravely wounded and keeps him alive. Lanfear appears, reveals herself as the woman who had posed as Selene, claims Rand as Lews Therin, and vanishes. Egwene, Nynaeve, Elayne, Mat, Hurin, Verin, and the Horn depart for Tar Valon. Rand wakes days later with Moiraine, Min, Perrin, Loial, Lan, and Shienaran soldiers nearby. Moiraine reveals that his battle was seen across the sky and that two more seals are broken. The Shienarans swear to him, Masema with fanatic devotion. Rand finally stops trying to hide and accepts that he must face his duty as the Dragon Reborn.
Characters
- Rand al'ThorThe central protagonist, a Two Rivers youth who can channel and is revealed as the Dragon Reborn. His pursuit of the Horn and Mat’s dagger forces him through prophecy, temptation, political intrigue, and open battle until he accepts the duty he has tried to flee.
- Matrim CauthonRand’s friend, whose life depends on recovering the Shadar Logoth dagger stolen with the Horn. He ultimately blows the Horn of Valere at Falme, summoning the legendary Heroes.
- Perrin AybaraRand’s friend, marked by golden eyes and a hidden bond with wolves. He helps track Fain through the wolves’ reports and raises the Dragon banner so the Heroes of the Horn can follow Rand.
- Egwene al'VereA novice of the White Tower whose dreams warn of Rand’s danger. Betrayed to the Seanchan and collared as a damane, she survives brutal training and is rescued during the battle at Falme.
- Nynaeve al'MearaThe former Wisdom of Emond’s Field, raised directly to Accepted because of her strength in the One Power. Fiercely protective, she leads the effort to free Egwene and exposes the vulnerability of the sul'dam.
- Moiraine DamodredA Blue Ajah Aes Sedai who has long searched for the Dragon Reborn. She guides events from behind the scenes, confirms Rand’s identity, studies prophecy and the seals, and pushes him toward accepting his role.
- Lan MandragoranMoiraine’s Warder, a disciplined warrior who trains Rand and gives Nynaeve his Malkieri ring. His lessons in swordsmanship and duty shape Rand’s conduct under pressure.
- LoialAn Ogier friend of Rand who joins the hunt to witness history and help with the Horn. His knowledge of Waygates, Portal Stones, and Ogier lore repeatedly helps the company understand ancient dangers.
- Verin MathwinA Brown Ajah Aes Sedai whose scholarship and quiet persistence guide the hunt after she joins Ingtar’s party. She interprets prophecies, manages plans in Cairhien and Stedding Tsofu, and leads the group to Toman Head by Portal Stone.
- Siuan SancheThe Amyrlin Seat and Moiraine’s secret ally. She names Rand the Dragon Reborn, helps partially Heal Mat, and permits Rand’s freedom because prophecy demands it.
- Ingtar ShinowaThe Shienaran lord who leads the hunt for the Horn. His obsession with recovering it culminates in his confession that he became a Darkfriend and his sacrifice to redeem himself.
- HurinA Shienaran sniffer who can scent violence and is essential to following Fain’s trail. His loyalty keeps the pursuit moving from Fal Dara to Cairhien and finally to Falme.
- Padan FainA transformed Darkfriend fused with the corruption of Mordeth and Shadar Logoth. He steals the Horn and dagger, taunts Rand toward Toman Head, and delivers the treasures to the Seanchan.
- Ba'alzamonThe fiery-eyed servant of the Shadow who repeatedly confronts Rand, calling him Lews Therin and offering power or survival in exchange for submission. Rand rejects him and wounds him in the climactic battle above Falme.
- LanfearOne of the Forsaken, who first travels with Rand as the mysterious Selene. She urges him toward greatness and the Horn, later reveals herself after Falme, and claims Rand as Lews Therin.
- Min FarshawA viewer whose visions tie her fate to Rand, Egwene, Nynaeve, and Elayne. She helps plan Egwene’s rescue, tends Rand after his wound, and witnesses Lanfear’s claim on him.
- Elayne TrakandThe Daughter-Heir of Andor and a novice in the White Tower. She befriends Egwene, insists on joining Liandrin’s secret mission, escapes the Seanchan trap, and helps rescue Egwene.
- Thom MerrilinA gleeman and former mentor figure to Rand who is found alive in Cairhien. He refuses to rejoin Rand’s dangerous quest, but Dena’s murder draws him back into the deadly consequences of Cairhienin politics.
- Bayle DomonAn Illianer ship captain pursued for a cuendillar seal and captured by the Seanchan. In Falme, he agrees to hold Spray ready for Nynaeve’s rescue plan despite the danger.
- LiandrinA Red Ajah sister who manipulates Lady Amalisa, questions the Two Rivers youths, and betrays Egwene, Nynaeve, Elayne, and Min to the Seanchan. Her actions reveal the Black Ajah’s reality and deepen the danger within the White Tower.
- Geofram BornhaldA Whitecloak Lord Captain who rejects Questioner manipulation and marches toward Falme to confront the Seanchan. He dies leading his legion into the fog-shrouded battle.
- Jaret ByarBornhald’s zealous subordinate, ordered to survive and report events at Falme. He leaves convinced Perrin and Darkfriends caused Bornhald’s death, setting up future conflict.
- High Lord TurakA Seanchan noble in Falme who takes possession of the Horn of Valere and Mat’s dagger. He refuses to blow the Horn and is killed by Rand in a sword duel.
- High Lady SurothThe Seanchan noble who receives Liandrin’s betrayal of the Tower women. She oversees Egwene’s capture and shows that Liandrin serves a secret master also known to the Seanchan.
- RennaThe sul'dam who collars and trains Egwene as a damane. Egwene later collars her in revenge, exposing the cruelty and hypocrisy of the a'dam system.
- SetaA sul'dam captured by Nynaeve, Elayne, and Min. When the a'dam works on her, she becomes proof that sul'dam can channel or learn to channel, and she is forced to help infiltrate the damane quarters.
- Captain EgeaninA Seanchan officer who captures Bayle Domon’s ship and discovers his hidden cuendillar seal. She delivers both the seal and Domon to High Lord Turak.
- Artur HawkwingThe legendary hero who leads the Heroes of the Horn after Mat sounds it. He declares that the Heroes must follow the Dragon and his banner in the battle at Falme.
- Uno NomestaA gruff Shienaran soldier who serves in Ingtar’s company. After Falme, he leads the Shienarans in swearing themselves to Rand.
- MasemaA Shienaran soldier initially hostile to Rand. After witnessing the sky-battle at Falme, he becomes fanatically devoted to Rand as the Dragon.
- Lord Barthanes DamodredA powerful Cairhienin lord whose manor hides a Waygate used by Fain’s allies. He delivers Fain’s message to Rand and is later found grotesquely murdered.
- King Galldrian RiatinThe King of Cairhien, whose invitations and agents draw Rand deeper into Daes Dae'mar. He is implicated in the political violence surrounding Rand and Thom.
- DenaThom Merrilin’s partner and aspiring bard in Cairhien. Her murder by agents seeking information about Rand drives Thom toward vengeance.
- ZeraThe innkeeper at The Bunch of Grapes and an ally of Thom. She warns him about the deadly turn in Cairhien’s Game of Houses and helps handle the aftermath of Dena’s murder.
- Sheriam BayanarThe Mistress of Novices in the White Tower. She receives Egwene and Nynaeve, guides Nynaeve through the Accepted test, and represents the Tower’s harsh training discipline.
- Leane SharifThe Keeper of the Chronicles serving the Amyrlin Seat. She manages protocol, helps control access to Mat, and participates in the Amyrlin’s formal authority.
- AnaiyaA Blue Ajah Aes Sedai who helps escort Moiraine and later recognizes that Egwene’s dreams may mark her as a Dreamer. She provides a gentler Tower presence amid political tensions.
- Elaida do Avriny a'RoihanA Red Ajah Aes Sedai who enforces Tower hierarchy over Elayne and interrogates Min about Moiraine and Rand. Her interest signals Red Ajah danger around Rand.
- Galad DamodredA trainee at the White Tower who shows courteous interest in Egwene. His presence connects Egwene and Elayne’s novice life to Andoran and Cairhienin noble ties.
- Gawyn TrakandElayne’s brother training at the White Tower. He observes that Rand has altered many lives and wonders whether Rand may be ta'veren.
- LogainA former false Dragon seen gentled and despondent in Tar Valon. His fate shows Egwene and Elayne what the Red Ajah does to men who can channel.
- AlarThe Eldest of Stedding Tsofu. She permits the party to test the Waygate, warns them through Trayal’s fate, and reveals a nearby Portal Stone.
- ErithAn Ogier of Stedding Tsofu who welcomes Loial’s party. Her attention unsettles and attracts Loial, highlighting his fear of being called home and married.
- UrienAn Aiel Red Shield encountered by Perrin’s party. His account of Rhuidean, the Jenn Aiel, and He Who Comes With the Dawn links Aiel prophecy to Rand’s growing mystery.
- AludraAn Illuminator in Cairhien whose chapter house Rand and Loial enter while fleeing Trollocs. Her fireworks become the means by which Rand destroys the pursuing Trollocs.
- RymaA Yellow Ajah Aes Sedai captured and collared by the Seanchan, renamed Pura. Her breaking under the a'dam shows the danger facing Egwene and any channeler in Falme.
- The man who called himself BorsA masked Darkfriend who receives orders from Ba'alzamon in the opening gathering. His perspective reveals the Shadow’s infiltration of nations, the White Tower, and groups opposed to Aes Sedai.
- Heroes of the HornLegendary champions summoned when Mat blows the Horn of Valere. Led by Artur Hawkwing, they fight at Falme only after Perrin raises Rand’s Dragon banner.
Themes
Robert Jordan’s The Great Hunt is, above all, a novel about the terrifying pressure of destiny: what it means to be named by prophecy before one has chosen oneself. Rand spends much of the book trying to evade the identity others impose on him—the Dragon banner hidden in his saddlebags, the Amyrlin’s declaration, Selene’s temptations toward greatness, and Ba’alzamon’s repeated insistence that he is Lews Therin. Yet the climax at Falme forces him to understand that refusal is also a choice. His acceptance of the Dragon’s banner is not triumphal so much as burdened: “duty is heavier than a mountain” becomes the emotional core of his transformation.
- Freedom versus manipulation: Nearly every power in the book tries to use people as pieces in a larger game. Moiraine and Siuan secretly maneuver Rand, Verin guides events with partial truths, Cairhien’s nobles turn every gesture into Daes Dae’mar, and Liandrin literally delivers Egwene into bondage. Against this, characters seek moral agency: Rand resists being “used,” Nynaeve turns Tower training into a weapon for rescuing Egwene, and Ingtar’s final stand becomes a desperate act of chosen redemption.
- The corruption of power and the power of corruption: The stolen dagger, Padan Fain’s Mordeth-tainted evil, Machin Shin in the Ways, and the breaking of the seals all show evil as infection—something that twists institutions and persons from within. The Shadow’s reach is not only in Trollocs and Forsaken but in Darkfriends hidden among Whitecloaks, nobles, and even Aes Sedai.
- Identity tested through alternate paths: Portal Stones and the Accepted test dramatize roads not taken. Rand lives countless possible lives ending in the same dread refrain, while Nynaeve must abandon false homes, responsibilities, and even Lan. These visions ask whether identity comes from circumstance or from the choices one makes under pressure.
- Bondage and liberation: Egwene’s enslavement as damane gives the book its starkest image of domination. The a’dam reduces a person to a tool, making the Seanchan a dark mirror of all systems that justify control as order. Her rescue, and her fierce refusal to be renamed, becomes a declaration that the self can be wounded but not owned.
By the end, rumor turns Rand’s private ordeal into world-shaking myth. The book suggests that history is made where prophecy, suffering, and choice meet—and that becoming a hero may begin in terror, not glory.