Cover of The Shadow of the Gods (The Bloodsworn Saga, #1)

The Bloodsworn Saga, #1

The Shadow of the Gods

by John Gwynne


Genre
Fantasy
Year
2021
Pages
496
Contents

Overview

The Shadow of the Gods follows three hard-edged journeys through a fractured northern world shaped by the long aftermath of the gods’ fall. Orka is a fierce mother trying to protect her family in a land where old powers and child-stealers stir. Varg is an escaped thrall seeking magic to uncover the truth of his sister’s death, only to be drawn into the legendary warband known as the Bloodsworn. Elvar, a battle-hungry warrior of the Battle-Grim, pursues fame while trying to remain free of her powerful father’s designs.

Their stories unfold amid jarls, oath-bound crews, vaesen, forbidden god-worship, Tainted bloodlines, and relics from a divine war that never truly ended. The central conflicts are personal and mythic at once: vengeance, family, freedom, loyalty, and the terrifying consequences of seeking power buried beneath old legends.

Plot Summary ⚠️ Spoilers

Orka’s story begins in uneasy domestic peace. While hunting with her husband, Thorkel, and their son, Breca, she discovers the slaughter at Asgrim’s steading: Asgrim dead, Idrun tortured, and children apparently taken. Tracks and warding runes convince Orka that men, not vaesen, committed the attack. In Fellur, Guðvarr, nephew of Jarl Sigrún, minimizes the danger while villagers speak of more missing children. Thorkel tracks the killers to boats, but no swift justice follows.

At home, Orka’s attempts to protect Breca are tested by signs of rising vaesen. Breca rescues an injured tennúr, Vesli, and later brokers a blood-oath between Vesli and the stream guardian Spert. When Jarl Sigrún returns, she declares allegiance to Queen Helka, provoking fears of taxes, levies, and lost freedom. At the Althing, Virk publicly condemns Guðvarr’s failures over the stolen children. Guðvarr challenges him to holmganga; Virk wins but breaks the duel’s terms in rage, and Sigrún’s wolf-kin thrall kills him. The incident convinces Orka and Thorkel that their family must leave.

Before they can flee, Orka finds the Ash Tree destroyed and its spirit, Froa, slain. She returns to her own steading to find it burned, Thorkel dying, and Breca abducted. Thorkel’s last clue is dragon-born. Orka pursues the raiders, learns their leader is Drekr, and later discovers from Vesli that oathless tennúr, skraelings, and a red-eyed Tainted warrior helped the attack. She buries Thorkel, frees Vesli and Spert from their oaths, arms herself from a hidden cache, and vows vengeance.

Orka infiltrates Fellur, frees Virk’s sons Mord and Lif, and forces Sigrún’s thrall Vafri to reveal that Hakon, Queen Helka’s son, and his agent Drekr are involved in the taking of Tainted children. Orka, Mord, and Lif escape by boat, then travel toward Darl, where Orka searches the taverns for Drekr. At The Dead Drengr she frees bound children, finds Breca’s wooden pendant, and confronts Drekr and Hakon. Drekr nearly kills her and hints that Breca will change the world, but Mord and Lif rescue her. After torturing Drekr’s informant Skefil, Orka learns the children have been taken north toward Grimholt Pass.

Meanwhile, Varg reaches Liga disguised as a thrall, desperate to find a Seiðr-worker who can perform an akáll and reveal his sister Frøya’s final moments. The Bloodsworn possess such a witch, Vol, so Varg enters their weapons trial against Einar Half-Troll and is badly beaten. When Leif Kolskeggson catches him afterward, the Bloodsworn intervene, and their chief Glornir claims Varg. Varg begins training under Røkia, joins the crew as an apprentice, and receives Aslog’s spear, though Glornir repeatedly delays his request for the akáll.

In Liga, Prince Jaromir demands the surrender of Sulich, but Queen Helka’s arrival interrupts the conflict. Glornir accepts Helka’s commission to investigate killings in the north, and the Bloodsworn sail up the River Slågen toward the Bonebacks with Helka’s Galdurman, Skalk, and guards Olvir and Yrsa. In the mountains they find mutilated Helka drengrs marked with a forbidden-ground rune, then discover a cavern operation guarded by warriors, skraelings, thralls, and a troll. In the assault, Varg kills a red-eyed leader wielding a powerful bone sword but is grievously wounded.

After the battle, in chambers believed to belong to Rotta, Vol tends Varg and finally agrees to seek permission for his akáll. Skalk then betrays the Bloodsworn: he knocks Vol unconscious, Yrsa murders Torvik, and they steal a chest of god-relics including the bone sword. Varg refuses Skalk’s offer of alliance and kills Olvir before being beaten unconscious. When he wakes, the Bloodsworn reveal their secret: they are all Tainted. Varg himself is wolf-blooded, Úlfhéðnar. After shock and shame, he accepts his nature and is invited fully into the Bloodsworn, who set out to recover Vol and punish Skalk.

Elvar’s path begins with the Battle-Grim hunting Berak Bjornasson, a Berserkir fugitive, on Iskalt. The warband captures Berak, his Seiðr-gifted wife Uspa, and their son Bjarn, then sells Berak in Snakavik to Jarl Störr. There Hrung, a living giant head, exposes Elvar as Störr’s daughter. Störr offers reconciliation and command of her own warband, but Elvar chooses Agnar and the Battle-Grim over her father’s political plans. When Ilska’s Raven-Feeders raid the tavern, kill Thrud, wound Biórr, and abduct Bjarn, Uspa reveals that she knows the way to Oskutreð, the battlefield of the gods.

Uspa forces Agnar, Elvar, Grend, Sighvat, and Kráka into a binding blood oath: they will seek Oskutreð first, then rescue Bjarn. The Battle-Grim cross the Isbrún Bridge after a tennúr ambush that badly wounds Grend, and they enter the god-lands. Elvar grows closer to Biórr while Uspa warns that god-relics will bring ruin. At Oskutreð, the crew finds Ulfrir’s chained bones and the blackened stump of the world-ash. Vörn Askasdottir, a new Froa-spirit, forbids them from touching the dead tree and reveals that Lik-Rifa is imprisoned beneath it, guarded by three sisters.

Ilska arrives with Raven-Feeders, collared children, and her dragon-born kin. Agnar duels Ilska’s brother Skrið, kills him, but is grievously wounded. Then Biórr betrays the Battle-Grim, reveals himself Tainted, and murders Agnar. Ilska uses blood from the collared children and a red-bound book to break the seal under the world-ash. Lik-Rifa bursts free, kills winged defenders, speaks to her followers, and flies south while Ilska gathers the children and follows. Elvar and Grend survive, wounded and horrified by the catastrophe.

Orka’s pursuit leads her to the Grimholt, where she is captured with Mord and Lif. Under interrogation, Skapti admits Hakon ordered the fortress to let Drekr move his human goods through. Guðvarr arrives and murders Mord, triggering Orka’s wolf-berserk rage. With aid from giant ravens, Spert, and Vesli, she breaks free, frees Lif, and slaughters the garrison while hearing Breca nearby. Skalk and Guðvarr flee toward the river. Soon after, Varg and the Bloodsworn reach the burning hold and find Orka guarding rescued children. Glornir recognizes her, and Orka tells him his brother Agnar is dead and her son has been taken, joining their losses and quests as Lik-Rifa’s release reshapes the world.

Characters

  • Orka Skullsplitter
    A fierce warrior and mother whose quiet life is destroyed when Thorkel is killed and Breca is abducted. Her pursuit of Drekr, Hakon’s child-trafficking network, and the trail north drives one of the book’s main revenge arcs.
  • Thorkel Ulfsson
    Orka’s husband and Breca’s father, a skilled tracker who helps investigate the first child abductions. He dies defending their steading and gives Orka the crucial clue of dragon-born.
  • Breca
    Orka and Thorkel’s compassionate young son, notable for befriending Vesli and showing mercy to vulnerable creatures. His abduction by Drekr’s network becomes Orka’s central motivation.
  • Vesli
    An injured tennúr rescued by Breca, who swears a life-blood oath to him and Spert. Vesli later helps Orka by healing her, reporting on the attackers, and joining the fight at the Grimholt.
  • Spert
    The stream-dwelling guardian vaesen at Orka’s steading. Though wounded in the raid, Spert survives and later aids Orka during the Grimholt slaughter.
  • Froa
    The spirit of the Ash Tree whom Orka seeks for guidance. Froa’s hacked and burned body signals that the threat against Orka’s family is tied to larger violence against old powers.
  • Virk
    A fisherman with a warrior’s past who challenges Guðvarr’s failures over the stolen children. His death after the holmganga binds Mord and Lif to Orka’s path of vengeance.
  • Mord
    Virk’s elder son, angry and impatient after his father’s death. He travels with Orka, trains under her, and is murdered by Guðvarr in the Grimholt.
  • Lif
    Virk’s younger son, more cautious than Mord but equally committed to vengeance. He helps rescue Orka in Darl, travels north with her, and survives capture at the Grimholt.
  • Guðvarr
    Jarl Sigrún’s arrogant kinsman whose contempt and failures inflame local anger. He survives Virk’s challenge, pursues Orka and the brothers, and murders Mord while in custody.
  • Jarl Sigrún
    The ruler of Fellur who swears allegiance to Queen Helka and tries to impose harsh order. Orka later attacks and scars her after learning Sigrún’s circle is linked to Hakon’s dealings.
  • Vafri
    Sigrún’s wolf-kin thrall, controlled by a collar and serving Hakon’s interests. Under Orka’s threat, she reveals Drekr’s role in taking Breca.
  • Drekr
    A scarred dragon-born warrior who leads the raid that kills Thorkel and takes Breca. He works with Hakon and Ilska’s faction, transporting Tainted children toward the north.
  • Hakon Helkasson
    Queen Helka’s son, secretly connected to Drekr’s movement of Tainted children. His hidden role links Orka’s personal loss to high politics.
  • Queen Helka
    A powerful ruler whose influence spreads through alliances, tribute, and feared Úlfhéðnar bodyguards. She commissions the Bloodsworn to hunt a northern threat, while Hakon’s secret actions unfold beneath her authority.
  • Skefil
    A burned Tainted informant of Rotta tied to Drekr’s tavern network in Darl. Orka tortures him for the route to Grimholt and executes him after he reveals Hakon’s involvement.
  • Skapti
    The white-haired chief at the Grimholt who interrogates Orka. He admits that Hakon ordered the garrison to allow Drekr’s child-trafficking through the fortress.
  • Varg
    An escaped thrall seeking an akáll to discover the truth of his sister Frøya’s death. Through the Bloodsworn, he becomes a warrior, learns he is wolf-blooded, and accepts a new chosen kinship.
  • Frøya
    Varg’s dead sister, whose distant death-scream and lock of hair anchor his oath of vengeance. His need to learn her killer drives his repeated pursuit of the akáll.
  • Glornir
    The chief of the Bloodsworn, revealed as bear-blooded and deeply bound to Vol. He tests Varg, defends his crew’s honor, and leads the hunt for Skalk after the betrayal.
  • Vol
    The Bloodsworn’s Seiðr-worker and Glornir’s wife, controlled by a thrall collar yet respected within the crew. She heals Varg and agrees to help with his akáll before Skalk abducts her.
  • Svik
    A fox-blooded Bloodsworn warrior whose humor, cunning, and mentorship help Varg adapt. He often explains customs, steadies morale, and reveals the crew’s Tainted nature.
  • Røkia
    A stern Bloodsworn trainer and Úlfhéðnar who teaches Varg shield craft and battlefield discipline. She later helps him understand and accept his wolf-blooded nature.
  • Einar Half-Troll
    A massive Bloodsworn fighter who first defeats Varg in the weapons trial. He becomes part of Varg’s crew and proves crucial in brutal melee against vaesen and warriors.
  • Torvik
    A young Bloodsworn scout and smith’s apprentice who befriends Varg and calls him brother. His murder by Yrsa sharpens the Bloodsworn’s need to avenge Skalk’s betrayal.
  • Sulich
    A Bloodsworn warrior targeted by Prince Jaromir for alleged crimes. His dispute brings political pressure onto the crew and exposes Varg to warrior customs around honor and spoils.
  • Edel
    A hound-blooded Bloodsworn scout whose senses and dogs guide the crew through dangerous country. She helps identify Varg’s wolf nature and leads approaches to enemy sites.
  • Jökul
    The Bloodsworn smith and hammer-wielder, practical and steady in crisis. He frees thralls after the cavern battle and helps Varg refocus after the revelation of his Tainted blood.
  • Skalk
    Queen Helka’s skáld and Galdurman, initially attached to the Bloodsworn’s northern mission. He betrays them by stealing god-relics, abducting Vol, and fleeing through the Grimholt.
  • Olvir
    One of Skalk’s guards, shaken by the dead Helka drengrs in the Bonebacks. He joins Skalk’s betrayal and is killed by Varg in a desperate struggle.
  • Yrsa
    Skalk’s other guard, loyal to his betrayal. She murders Torvik and helps carry off Vol and the relic chest.
  • Jarl Logur
    The ruler of Liga and host to the Bloodsworn during Varg’s early training. He insists Jaromir’s claim against Sulich be handled by proof and lawful process.
  • Prince Jaromir
    An Iskidan prince who demands Sulich’s surrender for alleged crimes. His confrontation with the Bloodsworn escalates into a dockside clash before Helka’s arrival.
  • Elvar
    A Battle-Grim warrior seeking fame and independence from her father, Jarl Störr. Her choices bind her to Agnar’s crew, the quest for Oskutreð, and the catastrophe of Lik-Rifa’s release.
  • Agnar Broksson
    Chief of the Battle-Grim, a pragmatic leader who hunts and sells Tainted captives before swearing to seek Oskutreð. He kills Skrið in holmganga but is murdered by Biórr.
  • Grend
    Elvar’s oath-sworn protector and closest companion. He repeatedly shields her in battle, survives the tennúr ambush, and remains with her through Biórr’s betrayal and Lik-Rifa’s release.
  • Biórr
    A Battle-Grim warrior who becomes Elvar’s lover while hiding his Tainted allegiance. He betrays the crew at Oskutreð by killing Agnar and joining Ilska.
  • Uspa
    Berak’s wife, a Seiðr-witch and mother of Bjarn. She guides the Battle-Grim to Oskutreð to win help rescuing her son, while warning that god-relics will bring ruin.
  • Bjarn
    Uspa and Berak’s son, abducted by Ilska’s Raven-Feeders. His capture is the leverage that drives Uspa to reveal the path to Oskutreð.
  • Berak Bjornasson
    A Berserkir fugitive captured by the Battle-Grim and sold to Jarl Störr. His capture introduces Uspa and Bjarn into Elvar’s storyline.
  • Kráka
    A Tainted Seiðr-worker traveling with the Battle-Grim under a collar. She helps explain Tainted lore, joins the Oskutreð quest, and is freed by Biórr during his betrayal.
  • Sighvat
    A veteran Battle-Grim warrior and Agnar’s hard enforcer. At Oskutreð he challenges Vörn and is bound by vines as a warning against violating the sacred tree.
  • Jarl Störr
    The ruler of Snakavik and Elvar’s father, a collector of Berserkir and a political schemer. He offers Elvar command of her own warband in an attempt to draw her back.
  • Silrið
    Störr’s kinswoman and Galdurwoman. She verifies Berak’s Berserkir blood through Hrung and supports Störr’s plan for Elvar.
  • Hrung
    An awakened giant head in Störr’s hall. He confirms Berak’s blood, exposes Elvar’s identity, and later gives her riddle-counsel about whether natures can change.
  • Thorun
    Elvar’s elder brother, hostile and dismissive of her earned fame. His provocations highlight Elvar’s fraught relationship with her birth family.
  • Broðir
    Elvar’s younger brother, gentler than Thorun. He urges Elvar to return, offering a warmer counterpoint to Störr’s schemes and Thorun’s insults.
  • Gytha
    Jarl Störr’s champion and steward-like enforcer. She delivers Berak’s payment and guides Elvar through Störr’s halls, including to Hrung.
  • Ilska
    Leader of the Raven-Feeders and a key servant of Lik-Rifa’s cause. She abducts Bjarn, brings collared children to Oskutreð, and conducts the blood-rite that frees the dragon.
  • Skrið
    Ilska’s brother and holmganga champion, revealed as dragon-born during his duel with Agnar. His death exposes the nature of Ilska’s kin.
  • Lik-Rifa
    The imprisoned dragon-goddess whose followers seek to free her from beneath Oskutreð. Her release is the book’s climactic catastrophe, sending her south with Ilska’s host following.
  • Vörn Askasdottir
    The newborn Froa-spirit guarding Oskutreð and the dead world-ash. She warns the Battle-Grim not to touch the tree and resists Ilska before being burned.
  • Ilmur
    The Hundur-thrall traveling with Uspa and the Battle-Grim. Biórr frees Ilmur from the collar during his betrayal, and Ilmur defects with the Tainted.
  • Asgrim
    The steading owner found murdered at the beginning of Orka’s arc. His death, alongside Idrun’s, first exposes the pattern of violent raids and stolen children.
  • Idrun
    Asgrim’s wife, brutally killed during the opening attack. Her death convinces Orka that human raiders, not ordinary vaesen, are behind the violence.
  • Harek
    Asgrim and Idrun’s missing son and Breca’s friend. His abduction makes the child-stealing threat immediate before Breca is taken.

Themes

The Shadow of the Gods is driven by the sense that history has not ended; it has merely gone underground. The so-called Age of Peace is exposed, from the first slaughtered steading to the final freeing of Lik-Rifa, as a fragile lie built over buried gods, forbidden worship, and old blood-feuds waiting to return.

  • The past as a living wound: Oath stones, god-bones, runes, relics, and sagas are never decorative background. They actively shape the present: Elvar’s journey to Oskutreð uncovers the battlefield of the gods, Varg’s company enters Rotta’s hidden chambers, and Orka repeatedly encounters signs of Lik-Rifa’s worship. The destroyed ash tree, the caged dragon, and the relic-hunting warbands all suggest that myth is not memory but unfinished business.
  • Blood, kinship, and chosen bonds: The novel constantly tests whether blood determines fate. Orka’s entire arc is maternal devotion sharpened into vengeance after Breca is taken and Thorkel killed. Elvar rejects her father Störr’s dynastic designs, choosing the Battle-Grim—until Biórr’s betrayal reveals how fragile chosen family can be. Varg, orphaned by grief for Frøya, slowly finds brotherhood among the Bloodsworn, culminating in his acceptance as one of them after their Tainted nature is revealed.
  • Vengeance versus honor: Nearly every major character is motivated by revenge, but the book distinguishes blind rage from disciplined purpose. Thorkel warns Breca that hatred corrupts; Orka nevertheless transforms grief into a terrifying vow of blood. Mord’s impatience contrasts with Lif’s developing restraint, while Varg’s oath for Frøya tempts him toward reckless bargains with Skalk. Honor here is not softness—it is the hard practice of choosing when and how to strike.
  • Power, slavery, and control: Iron collars and command-words embody the book’s darkest politics. Berserkir, Úlfhéðnar, Seiðr-witches, and other Tainted are feared, exploited, bought, and weaponized by jarls and queens. Berak’s sale to Störr, Vol’s collar, Hakon’s trafficking of children, and Helka’s collared wolf-warriors reveal a society eager to condemn monstrosity while profiting from it.
  • Monstrosity and identity: Gwynne repeatedly complicates the boundary between human and monster. Vaesen can be vicious, but Vesli and Spert become protectors; Tainted warriors may be enslaved, heroic, or cruel. Varg’s discovery of his wolf-blood reframes what he fears in himself. The true horror lies less in nonhuman nature than in domination, betrayal, and the hunger for godlike power.
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