Cover of Eldritch (The Eating Woods, #2)

The Eating Woods, #2

Eldritch

by Keri Lake


Genre
Fantasy, Romance, Horror, Paranormal
Year
2025
Pages
964
Contents

Chapter 26

Overview

Alastor intensifies Zevander’s Caligorya training, forbidding contact with a mortal girl and warning of divine interference. Forced to master a complex glyph, Zevander returns to his family’s freezing castle and, by tracing his chest scar, summons a unique black flame to save them. Alastor reveals only Zevander can summon it and urges pairing the flame with his arachnid for destructive power.

Summary

In Caligorya, Zevander questions the point of Alastor’s lessons as they observe a mortal girl in a poor cottage. Alastor forbids Zevander from touching her, warning that contact across the liminal boundary would invite divine interference. Despite Zevander’s disdain and trauma-fueled distractions, Alastor insists the flame glyph is Zevander’s most important power.

When Zevander complains the glyph is too complex and useless outside Caligorya, Alastor shifts the scene to Zevander’s family castle, where Zevander’s mother and Rykaia shiver in the cold. Zevander resists the no-touch rule, then kneels at the dead hearth to recall the glyph. Pressed by urgency, he demands to see it again; Alastor refuses, forcing true memorization.

Driven by the threat to his family, Zevander traces his forbidden chest scar at Alastor’s instruction. The tactile memory unlocks the full glyph in his mind, and a black flame ignites in his palm. Alastor helps place the flame on the logs, and the fire roars to life, instantly warming the room and easing his family’s shivering.

Alastor explains he can bend the flame but cannot summon it—only Zevander can, a feat mages have sought for centuries. Alastor presses Zevander to practice until summoning is second nature and reveals the next step: pairing the black flame with Zevander’s arachnid prodozja to make it truly destructive. Zevander is both awed and wary, noting this power remains confined to Caligorya.

Who Appears

  • Zevander
    Prisoner-mage in Caligorya; recalls a complex glyph by tracing his scar and uniquely summons black flame to warm his family.
  • Alastor
    Mentor in Caligorya; forbids contact with the mortal girl, forces memorization, reveals only Zevander can summon the flame.
  • The Girl
    Mortal seen in Caligorya; a teaching focal point. Touching her would breach fate and invite divine interference.
  • Rykaia
    Zevander’s sister; found freezing beside their mother in the castle, warmed by the summoned flame.
  • Zevander’s Mother
    Shivering in the cold castle with Rykaia; indirectly saved when Zevander ignites the hearth.
  • General Loyce
    Source of Zevander’s trauma; appears in memory, underscoring Zevander’s revulsion and anger.
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