Contents
Nineteen: Messages
Overview
Verity leaves on his Elderlings quest with a small, trusted party and secretly anchors his mind in Fitz. After a devastating raid on Ferry, Buckkeep’s communications fail and Regal blocks relief while liquidating royal assets. Kettricken meets a diminished Shrewd as Regal spreads strategic lies, and Fitz commits to uncovering the sabotage and sending aid.
Summary
Verity departs Buckkeep in winter with a small, nonmartial party—Hod, Charim, Chestnut, twins Keef and Kef, and Burrich—ostensibly to treat with Eyod but truly to seek the Elderlings. The night before, Verity asks Fitz to guard Kettricken and to host Verity’s presence in Fitz’s mind for private reports. Fitz consents, though wary of losing himself.
With Verity gone, Fitz briefly enjoys freedom, hunting with Nighteyes and avoiding Regal’s swelling court. Rumors spread that Verity seeks myth, likely stoked by Regal. Chade grows secretive, and Fitz senses concealed work. After twenty-three days, news arrives: Ferry has been burned and many Forged. Despite lit beacons and birds sent, no help came. Regal offers sympathy but withholds ships and relief, citing empty coffers.
Guided by Verity’s intent, Fitz secures an heirloom emerald necklace in Verity’s rifled study to fund aid. Kettricken, also suspecting sabotage of messages, resolves to consult King Shrewd first to avoid a public family rift before Coastal dukes arrive. She confirms she relies on Fitz as Verity’s chosen advisor in his absence.
In the stables, Fitz and acting Stablemaster Hands block a Tilth man, Lance, from seizing Buckkeep horses on a writ signed only by Regal. Fitz insists only the King or Queen-in-Waiting can sell royal stock, forcing Lance to withdraw, revealing Regal’s quiet liquidation of assets.
Kettricken reports that Regal dominated Shrewd’s audience, claiming Near Islands were ceded and that Verity recalled the patrol ship Constance—lies that would justify abandoning coasts. Shrewd seems childlike and passive. Fitz, feeling Verity’s shared confusion, concludes communications are being subverted across towers, birds, and coterie. He vows to expose the net of lies and ensure aid for Bearns.
Who Appears
- FitzChivalryNarrator; accepts Verity’s mind-link, hunts with Nighteyes, blocks Regal’s horse sale, secures funds to aid Ferry, vows to expose sabotage.
- Queen-in-Waiting KettrickenGrieves Verity’s departure, confronts Shrewd, discerns Regal’s deceit, resolves to act prudently before Coastal dukes arrive.
- Prince RegalSpreads ridicule of Verity, withholds aid to Ferry, attempts to sell Buckkeep horses, claims Near Islands ceded and Constance recalled.
- King-in-Waiting VerityDeparts on Elderlings quest with a small party; anchors his presence in Fitz; unaware of Regal’s claimed decisions.
- King ShrewdDiminished and passive; allows Regal to dominate audiences regarding Ferry and coastal strategy.
- HandsActing Stablemaster; stands with Fitz to prevent unauthorized seizure of Buckkeep horses.
- NighteyesFitz’s wolf bond-partner; hunts with him and warns Fitz to maintain boundaries with Kettricken.
- ChadeSecretive mentor; his concealed projects hint at parallel investigations.
- Cook SaraRelays first coherent account of Ferry’s destruction and Regal’s refusal to send aid.
- LanceTilth stableman who presents Regal’s writ to seize Buckkeep horses; forced to withdraw.
- RosemaryKettricken’s attendant; summons Fitz and observes court dynamics.