Cover of Royal Assassin and Assassin's Quest

Royal Assassin and Assassin's Quest

by Robin Hobb


Genre
Fantasy
Pages
674
Contents

Eleven: Shepherd

Overview

Fitz witnesses through a Skill-dream that Molly, aided by Burrich, safely bears his daughter. Determined to return, he is instead overruled by Verity’s powerful Skill-imprinted summons and must continue inland. Numbly working as a shepherd within Madge’s caravan, Fitz endures routine, aids a beaten apprentice, and declines her offer of comfort, recommitting to find Verity.

Summary

The chapter opens with a report of Chade Fallstar’s defiance of Regal, as Chade publicly backs Verity’s rightful rule and spreads hope among the Coastal dukes. This establishes the political stakes and the persistence of loyalty to Verity.

At the caravan’s assembly, Fitz (as Tom) tends Damon’s sheep and pony while Madge, the seasoned caravan master, sets strict rules for travel. Creece arrives to share the shepherding, and a troupe of puppeteers led by Master Dell and the minstrel Starling join, along with teamsters and other travelers. Fitz keeps to himself, sleeping by the sheep.

In the night, a Skill-dream draws Fitz to Molly, alone in a storm and in labor. Burrich returns, initially panicked but then confidently midwifes the birth. A healthy daughter is born; Burrich tends Molly and the child with tenderness. Fitz wakes overwhelmed, realizing Burrich has sheltered Molly all along. He resolves to go home immediately and claim his family.

As Fitz starts downriver, an inner command—Verity’s powerful Skill imprint—repeats “Come to me,” overriding Fitz’s will. He physically cannot turn back. Recognizing this as akin to Galen’s imprinting on Regal’s coterie, Fitz, devastated, returns to the caravan and retreats into routine, herding wordlessly through dust and thirst.

Days pass uneventfully under Madge’s guidance: brief brushes with riders, a peaceful encounter with nomads, and travelers at springs. Starling shares Buck songs and her ambition to witness greatness; Fitz remains guarded. In a larger village, while others relax, Master Dell lashes his youngest apprentice, Tassin, for mistakes. Fitz treats her bleeding cheek with field herbs and awkwardly counsels endurance.

That night by the fire, Tassin confides her unwilling apprenticeship and loneliness. Seeking present comfort, she propositions Fitz. He nearly yields to loneliness and lust but stops, recognizing it would not fill his deeper emptiness. Tassin storms off, and Fitz sits alone, reaffirming his grim path toward Verity.

Who Appears

  • FitzChivalry Farseer (as Tom)
    Shepherd in Madge’s caravan; Skill-dreams Molly’s childbirth, tries to return, but Verity’s compulsion forces him onward; helps Tassin and refuses her advance.
  • Molly
    Alone in a storm, gives birth to Fitz’s daughter; relieved when Burrich arrives; tender with her newborn.
  • Burrich
    Returns with supplies, midwifes Molly’s delivery with calm competence; cherishes the child and cares for Molly.
  • Madge
    Confident caravan master; sets rules, routes between waterholes, manages nomad relations and group order.
  • Tassin
    Young, unwilling puppeteer’s apprentice; beaten by her master; treated by Fitz; later offers herself and is refused.
  • Starling
    Buck minstrel traveling with puppeteers; practices songs, shares ambitions to witness greatness and survive.
  • Master Dell
    Strict puppeteer; repeatedly lashes apprentices for mistakes; leaves Tassin to camp in disgrace.
  • Creece
    Fellow shepherd hired by Damon; dour, complaining; minimal help to Fitz.
  • Damon
    Fitz’s employer for the sheep drive toward Blue Lake; largely absent, tipsy and sleepy.
  • King Verity
    Distant but compelling; his Skill-imprinted summons overrides Fitz’s will, forcing the quest onward.
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