Cover of Royal Assassin and Assassin's Quest

Royal Assassin and Assassin's Quest

by Robin Hobb


Genre
Fantasy
Pages
674
Contents

One: Siltbay

Overview

Fitz is swept into King Shrewd’s failing body via the Skill and witnesses, through the King, a brutal Red Ship raid on Siltbay. The Fool tends the exhausted king and cannot fix the future’s uncertainties, including a woman Fitz fears is Molly. The horror and responsibility galvanize Fitz; he resolves to stop hiding and ride with Burrich at first light.

Summary

The chapter opens with a brief chronicle of the burdens of the King- or Queen-in-Waiting under King Shrewd, tracing Chivalry’s abdication, Verity’s war responsibilities, and Kettricken’s uneasy place in a fracturing realm beset by Red Ship raids and civil strain.

Fitz awakens in fine bedding, disoriented, to find the Fool tending him. Speaking gently and calling him “my king,” the Fool reveals Fitz is experiencing King Shrewd’s weakness, while a healer named Wallace has been ineffectively dosing him. As Fitz tries to orient himself, a Skill-trance seizes him, and he sees, as King Shrewd, a winter raid on Siltbay unfolding in perfect detail.

Fitz watches Red Ships slip silently into the fog-shrouded harbor, the sentries already murdered. He witnesses the raiders’ singular cruelty: not theft but slaughter, burning, and the threat of Forging. The Fool, strained by his own glimpses of possible futures, recalls that a song later celebrates Siltbay because none were taken alive to be Forged—at the cost of horrific deaths.

Fitz sees a woman with two children flee a burning house and believes she is Molly. As raiders batter a root-cellar door, Molly kills one attacker, but a collapsing fiery wall cuts off Fitz’s view. He burns his own hand in the hearth as the vision breaks. Desperate to know this woman’s fate, Fitz begs the Fool to “remember forward,” but the Fool can only list divergent possibilities—death, survival, mutilation—none certain.

Shrewd’s resolve surfaces through Fitz: suffering is the monarch’s duty. He orders the Fool to summon Verity and prepare aid for Siltbay, even if it will only douse fires and succor survivors. The Skill contact frays; Fitz finds himself again in his own body in the Mountain Kingdom, exhausted but clear-eyed. He refuses further rest and, at first light when Burrich comes to bid farewell, Fitz is ready to ride with him.

Who Appears

  • FitzChivalry Farseer
    Narrator; Skill-linked to King Shrewd, witnesses Siltbay’s massacre, fears for Molly, chooses to ride with Burrich.
  • The Fool
    Tends the king/Fitz, offers grim foresight muddled by possibilities, challenges and comforts, summoned to fetch Verity.
  • King Shrewd
    Old, ailing monarch whose mind Fitz inhabits; orders aid to Siltbay, embodies the burden of kingship.
  • Molly (possibly)
    Woman Fitz believes he sees in Siltbay with children; her fate remains uncertain amid diverging futures.
  • Red Ship Raiders
    Outislander attackers who invade Siltbay, murder, burn, and threaten Forging rather than seek plunder.
  • Burrich
    Returns at first light to depart; Fitz, newly resolved, readies himself to ride with him.
  • Wallace
    Buckkeep healer criticized by the Fool for ineffective dosing and sweating of the king.
  • Prince Verity
    Summoned by Shrewd to Skill and coordinate response; does not appear in person this chapter.
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