Cover of Royal Assassin and Assassin's Quest

Royal Assassin and Assassin's Quest

by Robin Hobb


Genre
Fantasy
Pages
674
Contents

Forty-One: The Scribe

Overview

Fitz reflects as a scribe, revealing that Forging began with the Elderlings’ reprisals against Outislanders, which later fueled Red Ship vengeance and their near-discovery of dragon-making with life-laden black stone. He burns the account, choosing silence. Now living reclusively near ruined Forge with aging Nighteyes and foster-son Hap, Fitz receives Starling’s news: Patience prospers Tradeford, Burrich and Molly thrive believing Fitz dead, Kettricken has Prince Dutiful, Chade advises openly, and the Fool has vanished. Fitz battles the lonely lure of the Skill and finds tenuous purpose in caretaking and writing.

Summary

Fitz writes a private history asserting Forging originated when Elderlings overflew the Out Islands in King Wisdom’s time, stripping memories and feelings. He links Red Ship raids to multigenerational vengeance and suggests Outislander scholars studied Six Duchies lore, acquired scrolls, and experimented with life-imbued black stone to craft dragons, nearly rediscovering true creation. He notes a wrecked White Ship carried such stones, likely holding Forged lives. Troubled by the cycle of retaliation, Fitz burns the vellum, deciding some truths should remain untold.

In the present, Fitz lives reclusively in a coastal cottage near drowned Forge with the aging wolf Nighteyes. Starling had brought him a mismatched-eyed boy, Hap, two years prior; Fitz fostered him, teaching letters, numbers, herbs, and archery. Hap tends the hearth, hunts with Nighteyes, and manages Fitz’s Skill-induced episodes with elfbark mixtures.

Through Starling’s visits, Fitz hears how the world has moved on. Lady Patience prospers Tradeford, turning royal projects into gardens and paper. Burrich and Molly raise children—Nettle and Chivalry, with another coming—believing Fitz dead; Starling returned Reddy and Sooty’s colt to Burrich. Kettricken bore Prince Dutiful, who promises to unite Mountain and Buck; Chade advises openly and is lauded; the Fool, acclaimed a hero, fled and vanished after Girl-on-a-Dragon left him at Buckkeep.

Fitz recalls six wandering years—Mountains, time with Witted folk, travels north and south—before settling by Buck. He keeps Verity’s unfinished map unchanged, writes herbals and accounts for Starling to carry away, and accepts a quiet life despite aches and scars.

Yet the Skill gnaws at him. Summer cliffs and open sea tempt him to reach, but no one answers—neither Regal’s disbanded coteries nor Verity-as-Dragon. On the edge of being swept into the Skill, Fitz relies on Nighteyes’s steadying mind and Hap’s careful elfbark to anchor him. He ends dreaming, with Nighteyes, of carving their own dragon—a wistful echo of purpose.

Who Appears

  • FitzChivalry Farseer
    Reclusive narrator and scribe; reveals Forging’s origins, burns his account, fosters Hap, and struggles with isolating Skill hunger.
  • Nighteyes
    Aging wolf partner; comforts and anchors Fitz against the Skill’s pull; approves of and hunts with Hap.
  • Hap (Mishap)
    Fitz’s foster son with mismatched eyes; tends hearth, hunts, and administers elfbark to steady Fitz.
  • Starling
    Minstrel visitor; brought Hap to Fitz, carries news and supplies, and ferries Fitz’s writings away.
  • Lady Patience
    Rules Tradeford; expands gardens and paper-making after the wars.
  • Burrich
    Lives with Molly and children, resumes horse breeding; believes Fitz dead.
  • Molly
    Keeps hives and candle shop, raises children with Burrich, unaware Fitz lives.
  • Kettricken
    Queen who bore Prince Dutiful; her son is heir to Buck and Mountain.
  • Prince Dutiful
    Young heir; serious child admired by tutors and Mountain grandfather.
  • Chade Fallstar
    Now open royal advisor; supplies maps and curios via Starling.
  • The Fool
    Briefly lauded hero at Buckkeep, then vanished after refusing titles.
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