Contents
Chapter 40
Overview
Mat and Thom reach Aringill amid a refugee crisis from Cairhien. Unable to find rooms, Mat gambles for stable space and two horses. In the stable, Mat saves ex-Illuminator Aludra from her vengeful former guildmate, Tammuz, and receives a bundle of fireworks. They flee the city in the rain.
Summary
Approaching Aringill by river, Mat notes packed docks and refugees crossing from war-torn Cairhien. Captain Mallia eyes Mat’s supposed royal errand, while Mat counts his gambling winnings and frets over Elayne’s letter’s danger. Onshore, the streets are overflowing; a hoarse Guardsman warns food is short and crossings will stop tomorrow.
Inn after inn refuses beds. Mat finally bribes the innkeeper of The Good Queen for stable space, then wagers and wins the man’s two horses with a lucky throw. He and Thom make pallets in the loft as rain hammers the roof.
A woman, Aludra, slips into the stable with a handcart. Four men led by Tammuz confront her, blaming her for Guild disgrace and threatening her life over fireworks-making secrets. Impulsively, Mat swings down on a rope, scatters them, and, with his quarterstaff tossed by Thom, knocks the attackers senseless.
Aludra, once Mistress of the Illuminators’ Cairhien Chapter House, explains her expulsion and the Guild’s pursuit. In gratitude, she gifts Mat a roll of fireworks, carefully instructing him on types, fuses, and dangers. She hints at a secret fire-lighting “stick” invention, then departs into the rain toward safer roads.
With their assailants stirring and trouble likely, Thom urges departure. Mat secures the fireworks, curses his “heroics,” and he and Thom mount their newly won horses to ride out into the storm.
Who Appears
- Mat CauthonProtagonist; gambles for shelter and horses; impulsively rescues Aludra; receives fireworks; resolves to leave Aringill quickly.
- AludraEx-Illuminator fleeing her Guild; targeted by Tammuz; rewards Mat with a bundle of fireworks and safety instructions.
- Thom MerrilinGleeman companion; advises caution; tosses Mat the quarterstaff; recognizes Aludra and her craft.
- TammuzFormer Guild associate; leads men to kill Aludra over fireworks secrets; knocked out by Mat.
- Jeral FlorryInnkeeper of The Good Queen; refuses beds; takes bribe; loses horses to Mat’s winning dice throw.
- Captain MalliaRiverboat captain of the Gray Gull; tries to pry into Mat’s errand; parts ways at Aringill.