Cover of The Dragon Reborn (The Wheel of Time, #3)

The Wheel of Time, #3

The Dragon Reborn

by Robert Jordan


Genre
Fantasy, Fiction
Pages
670
Contents

Chapter 30

Overview

Mat, newly recovered, decides to flee Tar Valon by river. He wins every dice game he plays, alarming him about his uncanny luck. On the way to the docks he evades thieves across rooftops, survives an ambush when his attacker dies in the fall, and he seeks refuge at The Woman of Tanchico.

Summary

After Egwene, Nynaeve, and Elayne leave him, Mat spends the day eating voraciously and stashing food, planning to slip out of Tar Valon. Anaiya visits, Heals-checks him, and cautions him not to leave the city; Mat feigns obedience while packing all his belongings, including the Amyrlin’s paper, Elayne’s letter, and his dice cups.

At dusk, he walks openly out of the Tower, counting on the Aes Sedai to assume he will be retrieved by guards if he tries to leave. He heads for the harbor to find a ship downriver, intending to deliver Elayne’s letter in Caemlyn. In Southharbor’s bustling taverns he begins gambling to pad his purse and, to his shock, wins every toss at every game.

As his winnings swell from silver to gold, Mat grows uneasy about his relentless luck and storms out when a player calls it “the Dark One’s own luck.” Outside, he confirms he is suddenly rich and tries to ascribe the luck to the Healing rather than the Shadar Logoth dagger. Planning to reach the docks before dawn, he realizes he is being stalked.

Mat ducks into a narrow side street, nearly walks into cutpurses ahead and behind, then climbs a carved frieze to the rooftops, crossing higher and higher until he reaches a narrow bridge between buildings. There, a silent knifeman attacks. Tangled and teetering over the drop, Mat chooses to throw them both off the bridge.

The fall leaves Mat winded but alive atop his assailant, who is dead with his own dagger in his heart. Shaken and wary of attracting guards, Mat seeks the safety of a common room and heads for a nearby inn, The Woman of Tanchico, intending to rest briefly before finding a ship out.

Who Appears

  • Mat Cauthon
    Newly recovered; plans escape from Tar Valon, wins every dice game, evades footpads via rooftops, survives an assassin.
  • Anaiya
    Aes Sedai who examines Mat, assures him food and warns him not to leave the city.
  • Raab
    Sea Folk sailor who follows Mat to gamble; later backs Mat’s luck and departs richer.
  • Scar-faced bulky man
    Dice player who calls Mat’s streak the Dark One’s luck, provoking Mat’s angry exit.
  • Footpads in Southharbor
    Would-be muggers stalking Mat in dark streets; he evades them by climbing rooftops.
  • Knife-wielding attacker
    Silent assassin who ambushes Mat on a high bridge; dies in the fall with his own dagger.
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