The Inheritance Games, #4
The Brothers Hawthorne
by Jennifer Lynn Barnes
Contents
CHAPTER 65: JAMESON
Overview
Jameson and Avery return to the Game’s starting room and discover that Rohan’s instruction to leave no stone unturned leads not to the walls, but to carved letters hidden on firewood logs. After an initial false solution, Jameson rearranges the letters into the message WATCH YOURSELF.
The clue raises the stakes because Jameson and Avery still do not know whether it points to a key, a box, a mirror, a camera, or a broader warning. Rather than chase one possibility, they commit to fully searching the room and finding both remaining keys.
Summary
Following the inscription on the lock, Jameson and Avery return to the room where Rohan first explained the Game. Jameson reasons that, because the first key involved both Rohan’s spoken clue and a physical clue in the room, the remaining keys likely follow the same pattern.
Jameson focuses on Rohan’s phrase, “Leave no stone unturned,” and he and Avery begin checking the stone walls. When the reachable stones yield nothing, Jameson lifts Avery so she can search higher. Jameson then tries to climb near the window, falls, and notices the stone fireplace.
The fireplace itself contains no hidden mechanism, but Jameson turns to the adjacent firewood storage. While throwing logs aside to inspect the stones behind them, Jameson finds letters carved into logs. Avery helps gather the marked logs, and together they identify thirteen letters.
Jameson and Avery first rearrange the letters into possible words, but Jameson remembers Tobias Hawthorne’s lesson that the first answer is not always the best. Starting again, Jameson forms a clearer message: WATCH YOURSELF.
Jameson interprets the phrase as more than a warning, considering whether it points toward a mirror, camera, or some other clue tied to the Game. Because Jameson cannot yet connect it to a specific key or puzzle, he decides that he and Avery must keep searching the entire room until they have every clue. Avery agrees: they need both remaining keys, not just one.
Who Appears
- Jameson HawthorneLeads the puzzle-solving, decodes the log letters, and pushes to find both remaining keys.
- Avery GrambsWorks closely with Jameson, searches the room, finds letters, and supports the plan.
- RohanAbsent Game-master whose earlier instructions guide Jameson and Avery’s search.
- Tobias HawthorneRemembered by Jameson through lessons that shape his puzzle-solving approach.