The Books of Babel, #1
Senlin Ascends
by Josiah Bancroft
Contents
Overview
Senlin Ascends follows Thomas Senlin, a reserved school headmaster who arrives at the Tower of Babel with his lively new wife, Marya, expecting a marvel of civilization. Instead, the Tower’s markets, theaters, baths, ports, and hidden economies prove bewildering, predatory, and far more dangerous than any guidebook promised.
When Thomas and Marya are separated almost immediately, Senlin must abandon his faith in rules, institutions, and polite reason in order to survive. His search brings him into contact with thieves, actors, artists, enforcers, laborers, aristocrats, and would-be friends, each revealing another layer of the Tower’s cruelty and possibility.
The novel blends adventure, satire, and mystery as Senlin’s ascent becomes both a rescue mission and a transformation. Its central tensions are trust versus exploitation, civilization versus spectacle, and the painful question of what a decent person must become in an indecent world.
Plot Summary ⚠️ Spoilers
Thomas Senlin and his new wife, Marya Senlin, arrive at the Tower of Babel full of anxious hope. Senlin trusts The Everyman’s Guide and believes the Tower to be orderly, while Marya delights in its crowds and spectacle. In the chaotic Market outside the Tower, Marya shops while Senlin watches their luggage, but her trunk is stolen. Soon afterward, the couple are separated, and Senlin spends two frantic days searching the shifting bazaar. When he realizes he still has Marya’s return ticket, he understands she cannot easily go home. A streetwise youth, Adam Boreas, explains the danger of the Skirts, where debris falls from the Tower, and leads Senlin to the Lost and Found. Surrounded by messages from the missing, Senlin concludes that Marya, seeking safety and their intended destination, likely entered the Tower toward the Baths.
Adam guides Senlin into the Tower through a suffocating tunnel to the Basement, where Senlin is robbed. He later recovers his empty satchel and Marya’s silks from Finn Goll, a flamboyant local who warns him that the Tower exploits the trusting. Senlin presses upward into the Parlor, a theatrical ringdom where visitors become actors in an immersive play. Assigned the role of Isaac the Butler, he is drawn into a staged domestic drama that turns horrifyingly real when Kerrick Mayfair murders Edsel Pining. Edith Winters, playing Mrs. Mayfair, breaks character and helps Senlin flee through the false mansion. After Mayfair is killed by attendants, Senlin and Edith expect justice, but Parlor officials betray them and lock them in a cage on the Tower’s exterior.
In the cage, Edith tells Senlin of her former life, failed marriage, and reasons for fleeing to the Tower. Anen Ceph, a Parlor functionary, rules that Senlin will be sent upward to the Baths while Edith will be expelled for violating Parlor rules. Senlin stays with her through the ordeal as she is branded, but he is forced to leave her behind. Ceph then reveals that he, too, is an actor, underscoring the Parlor’s cruel performance of law and consequence. Shaken and guilty, Senlin continues to the Baths, still intent on finding Marya.
The Baths initially seem dazzling and civilized, but Senlin soon sees their brutality. Customs agents tax and police entrants, debtors are publicly sentenced to years as hods, and the Red Hand, Commissioner Emmanuel Pound’s executioner, performs a gruesome public killing. Senlin befriends John Tarrou, a genial but broken man who has lingered in the Tower for sixteen years after losing his own wife. A hunchbacked painter calling himself Philip Ogier provides the first real lead: he has painted Marya at the Fountain. Ogier explains that Marya survived alone, reached the Baths, was robbed, modeled for him, and then fell under the influence of Horace Fossor, who brought her to elite soirees. There she attracted a powerful aristocrat known as Count W. H. Pell, who promised to find Senlin but instead claimed Marya and seized Ogier’s portrait. Ogier will help only if Senlin steals back his confiscated masterpiece from Commissioner Pound.
With Tarrou’s reluctant aid, Senlin infiltrates Pound’s gala by posing as an art critic and pretending Ogier’s painting is perfumed. The ruse gains him supervised access to the painting in the Commissioner’s solarium. There, under guard Kristof’s watch, Senlin swaps the original for a poor copy and smuggles it out wrapped around a bottle. Kristof catches enough of the deception to extort him but gives him a brief head start. As Senlin tries to escape the Baths, Tarrou is publicly condemned as a hod for debt and theatrically rejects Senlin to protect him. Ogier retrieves the painting and helps Senlin flee toward New Babel, identifying Pelphia, seat of the Pells, as Marya’s likely destination.
In New Babel, Senlin is recognized by Iren, an amazon enforcer in Finn Goll’s service. After a desperate chase and a drugged hallucination in the House of White Chrom, Senlin is captured by Goll, who reveals that he has been testing candidates and offers Senlin the post of Port Master. Senlin accepts because the job provides money, access, and time to pursue Marya. At Goll’s failing port, he imposes order, fires thieves, reads to workers, resists White Chrom, and begins planning to steal a ship. He reconciles with Adam Boreas, now a port worker, and learns that Adam’s sister, Voleta Boreas, is trapped as a performer at Rodion’s Steam Pipe.
Senlin discovers an aerorod engraved with Tower destinations, including Pelphia, confirming his next goal. He also learns Adam and Voleta’s history: they came to the Tower seeking life beyond Sumer, only to be trapped by Parlor debt and Goll’s system. Voleta bonded herself to save Adam, and Rodion keeps her onstage only because Adam bribes him. After seeing Voleta perform as the Flying Girl, Senlin commits to freeing her. His position grows more dangerous when the Red Hand attacks him for the missing painting. Senlin wounds him with Ogier’s concealed key-gun and discovers a hidden second painting and note describing it as a key to the Tower, happiness, and death. He keeps this secret, even from allies.
Senlin strengthens his future crew by trading reading lessons to Iren for combat training and by studying the winds with kites until he finds a perilous current that could carry a stolen ship away from the port. He unexpectedly reunites with Edith, now first mate of the airship Stone Cloud and equipped with a mechanical arm. Senlin plans to use a decoy crate, rumors of the painting, and the rivalry between Rodion and Goll to create chaos while Adam brings Voleta to the docks. Edith agrees to help, and Captain Billy Lee unknowingly accepts the smuggling job that sets the plan in motion.
The escape collapses into battle. Rodion boards the Stone Cloud, kills Billy Lee, and duels Edith; when a mooring is cut, Edith falls into the abyss. Adam confesses that he alerted Commissioner Pound about the painting, hoping to bargain, and Goll prepares to punish him. Senlin kills Rodion with the key-gun, but Pound’s fortress airship, the Ararat, arrives and attacks. Iren fights the invading agents and the Red Hand, while Senlin’s booby-trapped crate releases White Chrom, sending the Red Hand into a hallucinatory massacre. Edith returns alive, helps fight him off, and aids the launch. Senlin’s struggle with Pound severs the Ararat’s moorings, forcing the warship away into the storm. Senlin, Edith, Adam, Voleta, and the unconscious Iren escape aboard the Stone Cloud, catching the current Senlin had mapped. Taking the name Tom Mudd, Senlin sets course for Pelphia, still determined to find Marya.
Characters
- Thomas SenlinA reserved headmaster and newlywed whose search for Marya drives the story. His journey through the Tower forces him to replace faith in guidebooks and civility with deception, leadership, and risk, culminating in his escape as captain of the Stone Cloud under the alias Tom Mudd.
- Marya SenlinSenlin’s lively new wife, separated from him in the Market and later revealed to have survived her own ascent through the Tower. Her abduction by Count W. H. Pell gives Senlin a concrete destination and remains the central motive behind his transformation.
- Adam BoreasA streetwise guide, former mugger, and later Senlin’s deputy at Goll’s port. His guilt over his sister Voleta’s bondage and his conflicted loyalty shape the plan to steal the Stone Cloud.
- Voleta BoreasAdam’s fearless sister, an acrobat trapped at the Steam Pipe as the Flying Girl. Her rescue becomes one of Senlin and Adam’s immediate goals and brings her aboard the escaping Stone Cloud.
- Edith WintersA Parlor actress who helps Senlin survive Mayfair and is branded during her expulsion. She later reappears as the Stone Cloud’s first mate with a mechanical arm, becoming a crucial ally in the escape from New Babel.
- Finn GollA powerful port owner and criminal organizer who first appears as a small-time Basement figure before revealing that he has been testing Senlin. He employs Senlin as Port Master, controls Iren and Adam, and profits from the Tower’s vice economy.
- IrenGoll’s formidable amazon enforcer, sent to capture and control Senlin. Through literacy lessons and combat training, she develops a wary bond with him and is ultimately rescued onto the Stone Cloud.
- Philip OgierA painter associated with Marya’s time in the Baths, who gives Senlin vital information about her and demands the recovery of a seized masterpiece. Afterward, the Red Hand claims Ogier died under interrogation, and Pound later calls “Ogier” a fraud, making the painter’s identity and motives dangerous.
- John TarrouA genial Baths resident and mine owner who befriends Senlin over dinners at Cafe Rossi. His own long failure to leave the Tower mirrors Senlin’s fears, and his public condemnation as a hod protects Senlin at great personal cost.
- Commissioner Emmanuel PoundThe severe authority governing the Baths and commanding the fortress airship Ararat. His obsession with Ogier’s painting and use of agents, punishment, and spectacle make him one of Senlin’s most dangerous enemies.
- The Red HandCommissioner Pound’s executioner and assassin, marked by serum-enhanced violence. He hunts Senlin for the missing painting, kills and maims with terrifying force, and is finally destabilized by White Chrom during the battle at Goll’s port.
- RodionThe manager of Goll’s Steam Pipe and Voleta’s immediate captor. His greed and rivalry with Goll are exploited by Senlin, but his raid on the Stone Cloud turns the escape plan into a deadly battle.
- Count W. H. PellA secretive Pell aristocrat who meets Marya at elite soirees, promises to find Senlin, and then claims her instead. Ogier identifies Pelphia, the seat of the Pells, as Senlin’s next destination because of him.
- Horace FossorA retired customs man who offers to help Marya find Senlin for a fee after she is robbed in the Baths. His introductions to the so-called Coterie of Talents lead Marya into the Count’s reach.
- Anen CephA Parlor functionary who delivers the rulings that send Senlin upward and Edith to branding. His later admission that he is an actor exposes the Parlor’s blend of bureaucracy and performance.
- Kerrick MayfairThe violent Parlor host whose performance turns murderous when he kills Edsel Pining. His pursuit of Senlin and Edith reveals the lethal reality behind the Parlor’s theatrical facade.
- Edsel PiningA friendly Parlor patron who explains the ringdom’s immersive appeal to Senlin. Cast as Oscar Shaw, he is murdered by Kerrick Mayfair, forcing Senlin to recognize the Parlor’s danger.
- KristofThe Bureau guard assigned to supervise Senlin while Ogier’s painting sits in the Commissioner’s solarium. He detects the theft, extorts Senlin, and grants him a short head start instead of immediately turning him in.
- Captain Billy LeeThe drunken captain of the Stone Cloud before Senlin’s takeover. He accepts Senlin’s smuggling job but betrays him over the crate and is killed by Rodion during the raid.
- Ms. Olivet BerksMarya’s cousin and employer in Isaugh, and the recipient of Senlin’s deceptive letter from the Baths. Her connection to home highlights what Senlin is concealing while he continues the search alone.
- Regimond DeSeayThe retiring headmaster who passes the school to Senlin and warns him about Marya’s difficult brilliance. His flashback role frames Senlin and Marya’s early relationship.
- Tommo CarricThe thieving Chief Stevedore at Goll’s port. Senlin fires him with Iren’s help to establish authority and begin reforming the operation.
- Louis MawkThe port cook who brings broadsides to Senlin’s nightly readings. His material leads Adam to recognize Voleta’s advertisement for the Steam Pipe.
- Yellow-haired womanA Steam Pipe courtesan connected to Rodion who recognizes Senlin and tries to blackmail him. Senlin uses her as an unwitting messenger to lure Rodion into the escape trap.
- Mrs. Abigail GollFinn Goll’s wife, encountered at his hidden cottage. Her household and children reveal Goll’s private family life and help stop Senlin from killing him.
- The RegistrarThe unseen Parlor authority whose rulings determine Senlin and Edith’s fates after Mayfair’s death. The office represents the Parlor’s impersonal and theatrical legal power.
- The General ReceptionistA courteous Parlor administrator who interviews Senlin and Edith after Mayfair’s death. His promises of compensation and investigation lead directly into their betrayal and confinement in the exterior cage.
- HodsIndentured laborers condemned or trapped into hauling materials through the Tower. Their suffering exposes the machinery beneath the Tower’s comforts and repeatedly warns Senlin what debt and powerlessness can become.
- Customs agentsOfficials who tax, inspect, arrest, and enforce punishments in the Baths and around Commissioner Pound. Their presence shows how bureaucracy and violence are joined throughout the Tower.
Themes
Josiah Bancroft’s Senlin Ascends is, at heart, a story about education by disillusionment. Thomas Senlin arrives at the Tower armed with The Everyman’s Guide, facts, rules, and a schoolmaster’s confidence in systems. Almost immediately, the Market, the Skirts, the Basement, the Parlor, and the Baths expose those assumptions as dangerously naïve. The recurring collapse of official narratives—guidebooks, laws, performances, customs procedures—makes the Tower a vast machine for converting trust into exploitation.
- The failure of order and institutions: Every ringdom presents itself as civilized but operates through predation. The Parlor’s “theater” becomes murder, surveillance, branding, and exile; the Baths’ beauty masks debt slavery, public executions, and aristocratic trafficking; New Babel turns labor and vice into industrial power. Senlin’s growing insight is that institutions do not merely fail to protect the vulnerable—they often produce the vulnerability they then profit from.
- Love as pursuit, memory, and moral anchor: Marya is absent for much of the novel, yet her presence shapes Senlin’s choices through memories of courtship, music, kites, and teaching. These recollections are not sentimental pauses; they remind him what kind of person he wants to remain. His refusal to abandon Edith emotionally, his grief over Tarrou, and his determination to reach Pelphia all spring from a love that becomes less possessive and more ethically demanding.
- Identity as performance: The Tower constantly forces people into roles: Isaac the Butler, respectable tourist, debtor, hod, courtesan, pirate, Port Master, “Tom Mudd.” The Parlor literalizes this theme, but it echoes everywhere. Senlin survives by learning to perform—art critic, smuggler, administrator—yet the novel asks whether performance can preserve the self or slowly replace it.
- Complicity, conscience, and transformation: Senlin’s ascent is also a moral descent into compromise. He lies, steals, manages Goll’s port, and manipulates enemies, but he repeatedly recoils from becoming like the men who rule the Tower. His choice not to murder Goll in front of his family marks a crucial boundary. By the end, Senlin is no longer innocent, but he is more awake.
- Found family and liberated knowledge: Literacy, maps, letters, and hidden paintings recur as forms of power. Teaching Iren to read and gathering Adam, Voleta, Edith, and Iren aboard the Stone Cloud suggest an alternative to the Tower’s hierarchy: fragile solidarity built from shared danger, skill, and trust.
The novel’s ascent is therefore not merely upward through architecture, but inward through illusion, fear, and conscience toward a harder, more humane wisdom.