Cover of Children of Blood and Bone (Legacy of Orïsha, #1)

Legacy of Orïsha, #1

Children of Blood and Bone

by Tomi Adeyemi


Genre
Fantasy, Young Adult, Fiction
Year
2017
Pages
552
Contents

Chapter Twenty-Seven: Amari

Overview

Before the arena games, Amari, Zélie, and Tzain are assigned a crew of enslaved laborers for their ship. After tension with a leering announcer and the crew’s suspicion, Tzain offers food and promises them the winnings. Amari’s appeal for trust sways a tall divîner leader, securing the crew’s cooperation for the deadly contest.

Summary

As the arena roars above, Amari steels herself while an announcer escorts the trio underground, leering at their novelty as a woman-led team and insulting Zélie. Zélie restrains her anger to avoid jeopardizing their plan, and they proceed to the rusted cellar where their ship and assigned labor crew wait.

The guard unshackles the mostly divîner crew—youths and exhausted workers facing near-certain death. Tzain and Zélie distribute bread and water, revealing how starved the crew is. When accused of offering a last meal, Tzain insists they aim to keep everyone alive and let the crew keep the gold; they only want the stone.

Suspicion flares: a scarred woman predicts betrayal, and fear ripples through the group. Amari steps forward, admits the lack of choice, and argues that they are the only captains who care whether the crew lives. Her plea reframes survival as possible—if the crew trusts and follows their lead.

The crew looks to their strongest member, a tall divîner scarred by hardship. After a tense pause, he extends his hand to Tzain, agreeing to cooperate. With their crew secured, the trio gains a crucial foothold heading into the lethal games.

Who Appears

  • Amari
    Narrator; overcomes fear to deliver a persuasive appeal that secures the crew’s trust.
  • Tzain
    Leads calmly, feeds the crew, promises their survival and gold to win cooperation.
  • Zélie
    Controls her anger at the announcer, focuses on strategy, supports Tzain’s outreach.
  • Tall divîner leader
    Strongest laborer; decides for the group and agrees to follow the trio’s command.
  • Announcer
    Arena official; mocks and insults, assigns the crew, and sets the countdown to the games.
  • Scarred woman
    Crew member who voices distrust, fearing betrayal even if they win.
  • Older kosidán
    Skeptical laborer who challenges the trio’s intentions about the crew’s fate.
  • Gaunt woman
    Protective crew member who stops a child from overeating the offered bread.
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