Contents
Chapter 28: The Dark World
Overview
Hadrian’s party arrives at Vorgossos and is remotely piloted to a vast elevator station above the frozen world. The hall is deserted, communications are cut, and the exit seals, confirming they are controlled and observed. Surrounded by ancient, unsettling statues and symbols, they activate shields and proceed despite fear.
Summary
Hadrian beholds Vorgossos under a dim brown dwarf: a nearly lightless planet pricked by ghostly city lights. Without warning, an unseen force undocks their vessel from the Enigma of Hours and guides it in silent procession toward a vast, threadlike tower rising from the planet to a station high above.
Docking clamps seize the hull, and Pallino and Crim lead the cautious disembarkation. The reception hall is deserted—no officials, merchants, or crowds—only stars through the dome and the oppressive glare of the dead sun. The architecture is ancient and scarred, its emptiness amplifying unease.
Valka asserts they are being watched, a feeling Hadrian shares. In a domed chamber lined with black marble and five-pointed stars, banks of lift carriages wait beneath towering, faceless statues. Talk of retreat dies as the entry door irises shut, isolating them and cutting off communications with Captain Corvo.
Accepting they have no choice, the group activates shields and prepares weapons. The ominous figures—almost Cielcin-like in aspect—stir memories of prophecy in Hadrian, deepening the sense that fate draws them onward. He steels himself, draws Olorin’s sword, and declares he is not afraid, and they press forward into the unknown.
Who Appears
- Hadrian MarloweNarrator; witnesses Vorgossos, senses surveillance, organizes the team, recalls prophecies, draws Olorin’s sword to proceed.
- Valka OnderraScientist; identifies they are being watched, remains cool-headed as the group advances.
- PallinoSecurity lead; first out with body shield, urges steadiness amid the eerie, deserted station.
- CrimBold companion; calls out into the empty hall, ready at his sidearm.
- SwitchPragmatist; urges retreat and assembling reinforcements before the exit seals.
- IlexComposed fighter; arms up calmly, accepts they must move forward.
- Captain CorvoShip’s captain; unreachable when communications fail after the doors lock.