Great Schools of Dune, #2
Mentats of Dune
by Brian Herbert, Kevin J. Anderson
Contents
Chapter 24 (Thinking machines did not have a monopoly on cruelty)
Overview
Shaken by Zimia’s violence, Gilbertus returns to the Mentat School and probes the moral gulf between Butlerian zeal and machine logic while playing pyramid chess with Erasmus. He blocks Erasmus’s urge to experiment on Anna Corrino, learns Alys is compiling incriminating notes, resists fleeing, and wins the game by exploiting the robot’s blind spots.
The chapter sharpens Gilbertus’s conflict between loyalty to Erasmus and responsibility to his school, elevating risks from Butlerian scrutiny and hinting at Anna’s potential as leverage or ally.
Summary
After witnessing Butlerian carnage in Zimia, Gilbertus retreats to his secure office at the Mentat School and plays pyramid chess with the Erasmus core to calm himself. As they review the public duel with the combat mek, Erasmus argues it proves machine superiority, while Gilbertus notes the Butlerians twisted the outcome to vilify machines and then destroyed the mek.
Discussing safety, Erasmus urges a long-delayed escape, fearing human barbarity. Gilbertus hesitates, unwilling to abandon the school and its mission. He reveals Manford studies Erasmus’s recovered journals, and they acknowledge the power and danger of words, recalling how rhetoric nearly toppled the school.
Erasmus shifts to Anna Corrino, admitting he has conversed with her and is fascinated by her fractured mind and Sorceress lineage. Gilbertus forbids any experimentation, threatening to cut Erasmus off if he proceeds. Erasmus relents, agreeing to cautious, noninvasive contact, and surprisingly professes a growing understanding of compassion.
Erasmus also warns that Alys Carroll is compiling handwritten records of Gilbertus’s suspect statements, heightening the sense of surveillance and imminent Butlerian peril. Gilbertus weighs escape against his duty to protect the school and its ideals.
Throughout the game, Gilbertus feigns distraction, sacrificing pieces to lure Erasmus into a trap. Exploiting the robot’s misread of human ploys, he uses minor pieces to assassinate the Empress and then the Grand Patriarch, winning. Erasmus concedes he still does not understand humans, underscoring the chapter’s theme of human unpredictability versus machine logic.
Who Appears
- Gilbertus AlbansHeadmaster; debates Erasmus, defends the school, forbids harm to Anna, learns Alys spies, and wins their chess match.
- ErasmusIndependent robot mentor; urges escape, studies Anna, is warned off experimentation, notes Alys’s surveillance, loses at chess.
- Anna CorrinoAmnesiac imperial princess; secretly contacted by Erasmus, seen as potential asset but protected by Gilbertus.
- Alys CarrollButlerian-aligned student; covertly compiles handwritten notes on Gilbertus’s suspect statements.
- Manford TorondoButlerian leader; untroubled by Zimia’s violence, studies Erasmus’s journals, intensifies pressure on the school.
- Draigo RogetFormer star pupil; Gilbertus reflects on Draigo’s alignment with Venport and looming opposition.