Contents
24 North
Overview
At a Solnótt feast, tensions flare when Karlsten exposes Wulf’s past; Regny punishes him by trial of the burning coal. Ordered to scout a northern sickness, Regny leads Wulf, Sauma, and Thrit to Ófandauth, where a sanctarian warns of a curse.
In a cave behind a waterfall, Wulf discovers searing, cracking, wrong-feeling stones. After rescuing the Issýn, the group flees amid a chilling cry, signaling a new northern threat tied to the Dreadmount’s aftermath.
Summary
In Solnótt’s feast hall, Wulf drinks with his lith while elders trade tales. An argument erupts when Karlsten needles Wulf about his origins, stoking unease over Bardholt’s conversion and the Dreadmount. Cut by the slight, Wulf leaves to read a letter from Mara, reflecting on dimmed skies and rumors Bardholt suppresses.
Thrit and Regny find Wulf by the mudpots. Regny reveals orders: ride ahead to Ófandauth to assess a reported sickness and secure the Issýn. At dawn, Regny enforces lith discipline by making Karlsten hold a burning coal for breaking his oath to keep Wulf’s secrets.
The lith rides north into the bleak Barrowmark. In a gorge, a terrified sanctarian begs them turn back, warning of a curse that starts with reddened fingers; he admits the Issýn is locked inside her home. Despite Sauma’s caution, Regny insists on proceeding to learn the truth and protect the Issýn.
Ófandauth is silent—no livestock, no smoke, the air rank. While Regny and Thrit search, Wulf and Sauma find a blood-slick slide where the sanctarian had sat, likely taken by beasts. Determined to understand the threat, Wulf slips behind a waterfall into a cave, where he discovers clustered, boulder-like objects radiating heat and revulsion.
When Wulf touches one, it burns hot, then fissures and steams, reeking of brimstone and something unnatural. Shaken, he retreats. Regny arrives with Thrit and the Issýn, whom they have secured. A horrific cry rings from above, spooking the horses, and the group flees the village at speed, bearing the Issýn back toward Solnótt.
Who Appears
- Wulf (Wulfert Glenn)Member of Bardholt’s lith; shamed by Karlsten; investigates Ófandauth and discovers searing, cracking stones in a cave.
- Regny of AskrdalChieftain leading the lith; punishes Karlsten; insists on scouting Ófandauth; extracts the Issýn and orders retreat.
- SaumaSkilled archer; cautions against risk; covers Wulf at the gorge; helps secure the Issýn.
- ThritWulfs close comrade; challenges tall tales; accompanies Regny; helps retrieve the Issýn; flees after the ominous cry.
- KarlstenLith member who exposes Wulf’s past; punished by the burning coal for breaking oath.
- The IssýnFormer snowseer turned sanctarian elder; found and rescued from Ófandauth.
- Sanctarian (unnamed)Warns of a curse in Ófandauth; later dragged off, leaving a blood trail.
- King BardholtAt Solnótt feast; suppresses panic over Dreadmount; sends the lith to assess northern sickness.
- VellLith member; drunk and queasy at dawn; accompanies the group north.
- EydagLith member; witnesses Karlsten’s punishment; earlier jests amid feast tensions.