Contents
7 Meryn
Overview
Meryn confronts Saela’s terror and guilt, refuses her plea for death, and reasserts their sisterly bond. Leader Aldrich outlines Siphon lore, including a possible sire bond and animal-blood sustenance. Meryn relocates Saela to her guarded chambers, while failing to remove her cursed bracelet, and resolves to find a cure.
Summary
Meryn meets Leader Aldrich at the dungeons and finds Saela awake, terrified, and wracked with guilt over biting Helene. Saela begs Meryn to kill her, believing herself evil. Meryn refuses, reasserts her authority as elder sister, and calms Saela by promising they will find a way to fix her condition.
Meryn gifts Saela their mother’s opal necklace for protection and comfort. Saela cannot recall how she was turned, suggesting erased memories. Aldrich shares Siphon records: animal blood can sustain a Siphon, though with diminished strength and aging. He warns of a potential sire bond that could allow mental connection and compulsion, likely tying Saela to her maker.
Despite the risks, Meryn decides Saela should stay close under tight supervision. With Anassa’s telepathic support, they arrange for Saela to move into Meryn and Anassa’s chambers, with trusted guards controlling access and attendants kept away under the pretense of illness.
Later, Venna escorts Meryn to the blacksmith, who cannot remove the constricting engagement bracelet and identifies the shattered Dire Blade as nonhuman-forged. Meryn accepts a new, well-balanced sword. She offers a perfunctory sendoff to deploying troops, mindful of Saela’s absence from her side.
Meryn returns to find Saela installed in the warm room, withdrawn and silent. Sitting beside her, Meryn vows to fix what has been done, reaffirming her determination to protect and heal her sister despite looming threats from the sire bond and Killian.
Who Appears
- MerynQueen and narrator; comforts suicidal Saela, defies caution, moves her to guarded chambers, and vows to find a cure.
- SaelaNewly turned Siphon; terrified and guilty, begs for death, accepts Meryn’s protection and their mother’s opal necklace.
- Leader AldrichScholar-Alpha who observes Saela; explains animal-blood sustenance, possible erased memories, and the dangerous sire bond.
- AnassaBondmate who telepathically coordinates moving Saela into their chambers and offers to watch over her.
- VennaAdvisor who takes Meryn to the blacksmith and promises to seek Kryptos-related answers.
- StarkGeneral presence stabilizing rule; likely arranged comforts for Saela and earlier escorted Meryn to troops.
- GrigoreGuard with direwolf, assigned outside Meryn’s chambers to control access and protect Saela.
- Palace blacksmithExamines Meryn’s bracelet and Dire Blade; cannot remove the bracelet; provides a replacement sword.