Cover of The Eye of the Bedlam Bride (Dungeon Crawler Carl, #6)

Dungeon Crawler Carl, #6

The Eye of the Bedlam Bride

by Matt Dinniman


Genre
Fantasy, Science Fiction, Humor and Comedy, Horror
Year
2025
Pages
833
Contents

Chapter 9

Overview

Carl and Donut use the mock battle arena to learn how deck combat works before Phase Two becomes dangerous. Their first easy match is ruined by Donut’s obstructive card interface and Mongo’s instant kill, but the second test confirms that Geraldo obeys as a summoned totem and can receive limited utility buffs.

The chapter shifts deck combat from theory into practice, revealing practical constraints such as vulnerable hands, card refill timing, deck exhaustion, and buff limits by totem rarity. Easy difficulty proves too weak to teach them much, pushing Carl toward riskier training.

Summary

On December 12, with the assault scheduled for December 24, Carl, Donut, and Mongo enter a mock battle arena to test Donut’s incomplete five-card deck. The system warns them that generated enemies cannot hurt them, but the arena environment can, and that any consumable card used there will be lost. Carl advises Donut to choose the cheapest easy difficulty first because they do not yet know whether Geraldo, the captured Monk Seal totem, will obey them.

Donut chooses an arena environment filled with cheering Nebular spectators and customizes gravity, terrain, and crowd approval. When combat begins, Donut’s cards block her vision until she adjusts the display, leaving Mongo to attack on his own. Mongo destroys the first small purple opponent almost immediately, ending the battle before Carl and Donut can learn much from it.

Carl and Donut retry on easy difficulty in an abandoned version of the arena, this time putting Mongo away so they can test the card system properly. Donut draws four cards, but not Geraldo’s totem card, so Carl explains that a squad leader is vulnerable when no totem is in hand and tells Donut to discard the Combo card. After a ten-second refill, Geraldo’s totem appears, the deck is exhausted, and Carl tells Donut to summon him.

Geraldo appears with stylized kung fu effects, a timer, a health bar, and a team-flag marker. He does not attack Carl or Donut, confirming that the captured totem is controllable in battle. Donut successfully applies the Stout card and one Time Extend card, strengthening Geraldo and extending his duration, but the second Time Extend fails because uncommon totems can hold only two utility cards.

The enemy turns out to be a Squonk, a pathetic level-35 legendary creature that cannot fight and only cries. Geraldo refuses to touch it, and the Squonk rolls over, farts, dissolves into water, and ends combat by itself. After two useless easy-mode fights, Carl concludes they may need to try medium difficulty to get meaningful practice.

Who Appears

  • Carl
    Guides Donut through arena testing and interprets deck-combat rules and risks.
  • Princess Donut
    Controls the deck, customizes the arena, summons Geraldo, and tests utility cards.
  • Mongo
    Accompanies Carl and Donut, then instantly destroys the first easy-mode opponent.
  • Geraldo
    Captured Monk Seal totem; obeys when summoned and accepts two utility buffs.
  • Squonk
    Pathetic generated arena opponent that cannot fight and dissolves on its own.
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