Cover of Dungeon Crawler Carl (Dungeon Crawler Carl, #1)

Dungeon Crawler Carl, #1

Dungeon Crawler Carl

by Matt Dinniman


Genre
Science Fiction, Fantasy, Humor and Comedy
Year
2020
Pages
465
Contents

Chapter 20

Overview

Carl and Donut encounter Frank Q., who claims his crawler-killer marks came from a justified firefight, but Carl spots contradictions and realizes Frank has a hidden partner. When Frank and Maggie try to ambush them inside the safe room, the dungeon’s rules freeze the attackers, giving Carl and Donut a narrow escape.

The chapter shifts the threat from monsters to predatory humans, showing that other crawlers can be organized, deceptive, and lethal. Carl chooses not to kill them but leaves a trapped rat corpse behind, balancing survival, morality, and the danger of being branded a crawler killer.

Summary

Carl wakes as the day-two recap show begins, and Donut eagerly hopes their destruction of the goblin neighborhood will be featured. Before watching, Donut goes to the women’s bathroom and rushes back to report that Frank Q., the crawler marked as Rebecca W.’s killer, is inside the safe room.

Carl confronts Frank in the hallway and examines him. Frank is level eight, armed with an axe and knives, and marked with three crawler-killer skulls. Frank claims he slept in the women’s bathroom because sleeping crawlers do not show on maps, then explains that he and his partner Maggie were federal agents caught in a firefight with Rebecca Wong’s human-trafficking group when the dungeon opened. According to Frank, Maggie died, Rebecca shot him, and he killed several attackers in self-defense.

Donut accepts Frank’s story, but Carl privately warns Donut not to react because Carl believes Frank is lying and may have an unseen accomplice. Carl asks for pants and deliberately turns his back to create an opening. Frank draws a gun and Maggie My emerges from the bathroom hallway with a pistol, but because they attack inside a safe room, both are instantly frozen under a “Naughty” penalty before their shots can fire.

Carl explains that Mordecai previously told him safe rooms forbid crawler violence and stealing, punishing first offenses with a brief freeze. Carl examines Maggie and learns she is level nine, has five crawler-killer skulls, and possesses stealth like Frank. Carl concludes the pair probably tracked Carl and Donut after the explosion and planned to kill them for gear.

Carl and Donut flee before Frank and Maggie thaw. Carl avoids fighting because the attackers are armed, higher or equal level, and killing them would mark Carl and Donut as crawler killers, but Donut points out they may harm others. Carl kills time only long enough to weaponize loot mechanics: after Donut kills rats, Carl places a lit smoke bomb and unstable goblin dynamite into a rat corpse’s inventory, hoping Frank’s greed will make him loot the trap.

As Carl and Donut run, Carl explains the clues: Rebecca had tutorial-guild loot, Frank gained reduced experience from a cookie because he was still in a party, and Frank was secretly typing to someone. They reach a main artery while the dungeon issues a daily update about toilet fixes, language support, rabies changes, removed Blender Fiends, and warnings about entering stairs too early. Carl starts the chopper, and he and Donut ride away from the neighborhood.

Who Appears

  • Carl
    Detects Frank’s lies, exploits safe-room rules, rigs a trap, and flees on the chopper.
  • Donut
    Finds Frank, nearly trusts him, survives the ambush, and urges concern for future victims.
  • Frank Q.
    Armed level-eight crawler killer who lies about Rebecca and attempts a safe-room ambush.
  • Maggie My
    Frank’s hidden partner, a level-nine stealth crawler killer who joins the failed attack.
  • Mordecai
    Appears in Carl’s memory explaining safe-room rules against violence and theft.
  • Dungeon announcer
    Delivers the daily update about fixes, rule changes, mobs, and stairway strategy.
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