Mistborn, #1
Mistborn: The Final Empire
by Brandon Sanderson
Contents
4
Overview
Kelsier assembles a specialized crew and reveals Yeden, leader of the skaa rebellion, as their employer. The plan: raise an army, neutralize Luthadel’s Garrison, plunge the city into chaos, seize the palace, and steal the Lord Ruler’s atium. Kelsier vows to try killing the Lord Ruler using the mysterious Eleventh Metal, while Vin is revealed as a Mistborn recruit. Clubs refuses and walks out.
Summary
In Camon’s former lair, Vin listens as Milev’s crew gossips about Kelsier. They recount his legend—betrayal, the Pits of Hathsin, and his escape—while Vin wrestles with distrust and the revelation of her Allomancy. Two newcomers arrive: Breeze, a Soother, and Ham, a Thug; Breeze briefly Soothes Vin, sparking a moral debate. Clubs, a gruff Smoker, and Yeden, an austere skaa rebel leader, also appear.
Kelsier and Dockson enter. Kelsier declares Yeden the employer and outlines a radical job: help the skaa rebellion overthrow the Final Empire by raising an army, neutralizing the Luthadel Garrison, creating citywide chaos, and enabling Yeden to seize the palace. Payment is modest upfront but includes half the Lord Ruler’s atium stockpile. The crew weighs risks, ministries, Inquisitors, and the unknown atium mine; Kelsier reveals he knows the Pits are the mine from personal experience.
Kelsier details the strategy: force the Garrison and possibly Inquisitors into the streets, leaving the palace exposed; in the turmoil, Yeden takes the palace while the crew steals the atium, crippling the Lord Ruler financially. Clubs objects, calling it impossible, and storms out despite Yeden’s fears of betrayal; Kelsier refuses coercion on principle.
Recruitment follows. Ham commits; Breeze hesitates, then joins after Kelsier tempts him with challenge and wine. Kelsier invites Vin, who agrees. Kelsier reveals to the crew that Vin is a Mistborn who can both Soothe and Riot; Yeden is incredulous.
Kelsier adds a final, personal objective: kill the Lord Ruler. He presents a sliver of the fabled Eleventh Metal, claiming northern legends say it is the Lord Ruler’s weakness. Though uncertain how it works, Kelsier vows to try; failing that, they will still draw the Lord Ruler away and rob him. Vin concludes she has bound herself to a madman—but stays to learn Allomancy.
Who Appears
- KelsierCrewleader; unveils plan to overthrow the Final Empire, steal the atium, and attempts to kill the Lord Ruler using the Eleventh Metal.
- VinThief newly revealed as a Mistborn; observes the meeting, joins the crew, and resolves to learn Allomancy.
- BreezeSuave Soother; manipulates emotions, debates ethics, initially hesitant but agrees to join the plan.
- Hammond (Ham)Thug who burns pewter; provides security and philosophy, questions risks, ultimately commits to Kelsier’s plan.
- Dockson (Dox)Kelsier’s organizer; supports logistics, confirms the plan’s scope, backs Kelsier throughout.
- YedenSkaa rebellion leader; hires the crew to seize Luthadel, disputes with thieves but accepts the partnership.
- ClubsSmoker; skeptical of the plan and Inquisitors, refuses involvement and walks out.
- UlefCrewmember; chats about Kelsier’s legend and stirs excitement before the meeting.
- DistenSharp pointman; discusses Kelsier’s past and speculates about his inhuman feats.
- HarmonOlder burglar; recounts rumors about Kelsier’s scars and history.
- HrudThug; spreads superstitions about mistwraiths and Kelsier’s nature.
- MilevCurrent lair holder; clears the room for Kelsier’s meeting and observes.