The Inheritance Games, #3
The Final Gambit
by Jennifer Lynn Barnes
Contents
CHAPTER 47
Overview
Avery, Jameson, and Grayson return to the wine cellar, where Avery is overwhelmed by the memory of Grayson’s earlier breakdown after saving a child at a party. The flashback reveals Grayson’s lingering guilt over Emily, the bombing, and his belief that he is irreparably broken.
In the present, the group follows the Margaux 1973 clue to a bottle of Chateau Margaux in the red wine cellar. Avery realizes the steamer is meant to remove the bottle’s label, moving Tobias Hawthorne’s game to its next step while the emotional tension among the three remains unresolved.
Summary
Avery enters the wine cellar with Jameson and Grayson, and the setting pulls her back to the night of the cocktail party. She remembers Grayson saving a little girl from the pool, then disappearing down the same stairs after the girl’s grandfather said Tobias Hawthorne would have been proud of him.
In the memory, Avery finds Grayson drinking alone in the tasting room. Grayson admits that praise for saving the child only deepened his pain because he believes he failed where it mattered: he did not save Emily, and he froze when Avery was injured by the bomb.
Grayson confesses that after the bombing, he hallucinated Emily’s voice for weeks and believes he is broken. Avery tries to reassure him that he is enough, but Grayson insists it will never be enough, a statement Avery understands as meaning that whatever might have existed between them cannot be restored.
Back in the present, Avery forces herself to focus on Tobias Hawthorne’s game rather than the unresolved weight between Grayson, Jameson, and herself. Grayson directs the group into the interconnected cellars, and Jameson explains the layout: white wine, red wine, scotch, bourbon, and whiskey.
Because Grayson identified the photo clue as pointing to a Bordeaux, the search leads to a bottle of Chateau Margaux from 1973. Avery connects the bottle to the steamer from the bag and realizes they are meant to steam off the label without tearing it, likely revealing the next clue. Grayson hands Avery the steamer and lets her proceed.
Who Appears
- AveryNarrator; recalls Grayson’s breakdown and identifies how to use the steamer on the wine label.
- Grayson HawthorneGuides the cellar search; flashback reveals his guilt over Emily, Avery, and feeling broken.
- Jameson HawthorneAccompanies Avery and Grayson, explains the cellar layout, and prompts Avery toward the steamer solution.
- EmilyDead girl whose memory and imagined voice haunt Grayson in Avery’s flashback.
- Tobias HawthorneAbsent game maker whose standards and clues continue shaping Grayson’s pain and the investigation.