Cover of Wonder

Wonder

by R. J. Palacio


Genre
Children's, Fiction, Contemporary
Pages
170
Contents

Around the Room

Overview

Ms. Petosa introduces herself and launches a two-facts icebreaker to help students connect. Julian goes first, bragging about a video game and Ping-Pong table, while Charlotte shares about her new puppy and Miles asks an off-topic question. The exercise begins mapping class dynamics as August observes quietly.

Summary

Ms. Petosa opens homeroom by telling students about her background, including leaving Wall Street to pursue teaching. She invites questions, and Julian jumps in politely, drawing attention to himself.

To learn about the class, Ms. Petosa asks everyone to share their names and two things others should know. She begins with Julian, who proudly lists a new Wii game, Battleground Mystic, and a new Ping-Pong table, signaling his eagerness to impress.

Ms. Petosa then calls on Charlotte, who confidently shares having two sisters and adopting a shelter puppy named Suki. When Ms. Petosa invites appropriate questions, Miles unintentionally veers off by asking about the video game, prompting her to steer the exercise back on track as the class’s personalities start to emerge around August.

Who Appears

  • August Pullman
    Narrator observing the icebreaker, gauging classmates’ personalities and classroom tone.
  • Ms. Petosa
    Homeroom teacher; shares her background and starts a two-facts introduction activity.
  • Julian
    Eager to impress; boasts about a new Wii game and a Ping-Pong table.
  • Charlotte
    Confident and friendly; shares about her two sisters and new puppy, Suki.
  • Miles
    Classmate who asks an off-target question about Julian’s video game.
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